|
|
|
|
|
December 3rd, 2004, 06:24 AM
|
Second Lieutenant
|
|
Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
No more mods ? no more docs ? no more maps ?
Hi all,
is a long time that I have no news of new mods, docs or maps apart from the great Zen Conceptual Balance mod.
What is happening ? Are all of you too much busy playing dom2 ? Are all of you playtesting the new patches ?
In my wish list there are still some big project I waiting for:
1) Zen BSQR
2) Warhammer maps
3) Warhammer mods
4) New races for Black Moon Chronicles
5) Dracasia mod ?
6) Kolum mod ?
7) new maps as good as Cradle ...
... still I waiting for answer to some big question to be included in my manual addenda, like precision, morale ...
... is there anybody outthere ?
good play
Liga
|
December 3rd, 2004, 07:15 AM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: No more mods ? no more docs ? no more maps ?
Myself I'm eager to see Zen mods finalized, I really think it can become an "unofficial official balance mod" .
But there's not much teamwork nor feedback/testing it seems, Zen seems to have slowed progress .
For the rest I miss new maps mainly. A revival of the LotR mod could be fun too.
|
December 3rd, 2004, 07:20 AM
|
|
Captain
|
|
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
|
|
Re: No more mods ? no more docs ? no more maps ?
I am also awaiting Zen's mods!!!
I am also missing small wrap around maps (about 70~90 provinces). I am thus currently drawing on such a small wrap around map, but since I am not proficient with drawing things, this is slow process. I am currently drawing the province boundaries, but I wonder whether a map with a simple graphical backgound can be successful...
|
December 3rd, 2004, 08:03 AM
|
Second Lieutenant
|
|
Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: No more mods ? no more docs ? no more maps ?
Quote:
Chazar said:
but I wonder whether a map with a simple graphical backgound can be successful...
|
in my experience the maps that are played most are the one with nice graphics. I think that the best way to make a good map is to start from a good picture (there are really a lot avible on the web).
I would like very much a nice looking and well designed maps for a quick game for 3-4 players
good luck
Liga
|
December 3rd, 2004, 10:04 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: No more mods ? no more docs ? no more maps ?
I'm actually working on a nice mod, it's a "light" mod, adding a nation without much depth but good for some lightheaded playing.
I've finished working on the actual mod and now its work on the graphics (which aren't that good) so that means work is slowing down to a halt.
Though I bet thats not what you meant =P
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|
December 3rd, 2004, 12:05 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: No more mods ? no more docs ? no more maps ?
The DomMap project was going strong and coming up on efforts for some new switches (wrap-arounds, continent surrounded by water, place image items such as trees and mountains like the other maps have).
It was also about to spur some other projects (unique naming, AI building, random AI selection, 1/2 dommap (read in a map image found on the net and create provinces), a tool to increase the map image and provide sidebars for text or keypress charts or flag to nation names help chart.
Im afraid that some of the Dom3 announcement pulled the wind out of the sails unless some programmer feels like taking it up.
Thats besides all of the half-done projects on my site ( www.dom2minions.com) which didnt get fueled.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
December 3rd, 2004, 03:46 PM
|
First Lieutenant
|
|
Join Date: Sep 2004
Posts: 753
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: No more mods ? no more docs ? no more maps ?
Zen has entered into what is called the "4th Quarter Crunch". He will, when he has time to actually breath put a little more effort into the mods. If you have feedback that I can quickly test, look into, take another look at about the current mods it would ease up on that process considerably.
|
December 3rd, 2004, 06:03 PM
|
Corporal
|
|
Join Date: Oct 2003
Location: Finland
Posts: 81
Thanks: 19
Thanked 0 Times in 0 Posts
|
|
Re: No more mods ? no more docs ? no more maps ?
Well, I have a couple of modding projects but I haven't been able to finish those. Maybe I'm just too lazy.
My unfinished projects:
Fantasy General Mod - Features units, items, musics and hopefully maps from the greatest general-series game Fantasy General.
Devil's Lair - I need to draw new graphics for demons...
Trolls - I have updated that Illwinter's Troll-mod a bit. Graphics unfinished.
Shapeshifter God - New shapeshifter pretender.
|
December 4th, 2004, 04:08 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: No more mods ? no more docs ? no more maps ?
I'm playing PBEM and single-player games, and working on a "Hard Magic" mod, but I can't finish that mod until I get the ability to mod the requirements to forge magic items (which from Zen's CBM mod thread seem to exist but are undocumented).
PvK
|
December 5th, 2004, 07:39 AM
|
|
Brigadier General
|
|
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
|
|
Re: No more mods ? no more docs ? no more maps ?
PvK, the commands for item costs are these:
#firstpath <0-7>
#firstlevel <0-5>
#secondarypath <0-7>
#secondarylevel <0-5>
Currently the #second... commands are bugged and works just like the first ones (fixed in upcoming patch). Cost for an item is 5,10,20,40,... for level 1,2,3,4,...
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|