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April 2nd, 2004, 03:59 PM
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Private
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Join Date: Sep 2003
Location: Scotland
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Mistake in PPB data?
Hi all,
I'm well aware that everyone has pretty much reached the conclusion that PPBs are undercosted research-wise for the damage they do. I was just mulling over the data files for some of the weapons and noticed a bit of a discrepancy. Here's the PPB damage values:
code:
1 30 25 25 25 20 20 5,000
2 45 40 40 40 35 35 10,000
3 50 45 45 45 40 40 22,500
4 55 50 50 45 45 45 40,000
5 60 55 55 55 50 50 62,500
Note the progression between level 1 and 2 - 15pts across the board! Contrast this with APBs changes per level of either 0 or 5 pts and it seems odd. Then note that it's a flat 5pts per level after that for PPB, and I can't help but feel that this is a mistake and there are 2 missing levels of PPBs meant to be here, ie:
code:
1 30 25 25 25 20 20 5,000
2 35 30 30 30 25 25 10,000
3 40 35 35 35 30 30 22,500
4 45 40 40 40 35 35 40,000
5 50 45 45 45 40 40 62,500
6 55 50 50 45 45 45 90,000
7 60 55 55 55 50 50 122,500
Adding in these two new levels would result in the following research costs:
APB to max = 1,677,500
old PPBs = 290,000
new PPBs = 502,500
I think this still leaves PPBs undercosted, but seems like a step in the right direction. Anyone have any thoughts on this? I think I will make this change to the next game I play with my friends, as well as interleaving shields and phased shields in the Shield tech, as opposed to having to get to Shields 6 to start on phased shielding. Perhaps these 2 small tweaks will introduce some more weapon diversity in our group's games.
/UseOfWeps.
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April 2nd, 2004, 04:28 PM
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General
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Join Date: Jan 2003
Location: Atlanta, GA
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Re: Mistake in PPB data?
Interesting.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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April 2nd, 2004, 04:29 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Mistake in PPB data?
Arise! Ye olde dead horse!
All sarcasm aside, you are right in that PPB's could use some balancing in most peoples' opinion. PPB balancing discussions have been debated at length here on several occasions in the past. Best thing I can tell you is either mod your files or use a mod that you think balances them to your liking. There are unfortunately no more intended patches to SE4.
Slick.
[ April 02, 2004, 14:30: Message edited by: Slick ]
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Slick.
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April 2nd, 2004, 06:03 PM
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Private
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Join Date: Sep 2003
Location: Scotland
Posts: 15
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Re: Mistake in PPB data?
Sorry for resurrecting a long dead issue. I only started playing reasonably recently, and didn't see anything in the Dubious guide about missing levels, just under costing. So I thought I had a new angle, but more likely someone else has noticed the discrepancies in damage increases and posted it here before me.
/UseOfWeps.
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April 2nd, 2004, 07:46 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
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Re: Mistake in PPB data?
There are more issues to balancing, like the totally useless torpedoes and weapons like the Meson BLaster.
I don't know many mods, which one could be recommended if I just want as basic SE as possible only with better weapon/tech balancing?
[ April 02, 2004, 17:46: Message edited by: Roanon ]
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April 2nd, 2004, 10:18 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Mistake in PPB data?
I suggest looking to SE3 for weapons balance.
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