|
|
|
|
April 7th, 2001, 06:21 PM
|
Private
|
|
Join Date: Oct 2000
Location: York, England
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Patch wishlist
I have some suggestions for the next patches:
Firstly what about an extra technology to cover personnel training. Much like Fleet/ship training this could be used to train individual captains for ships depending on what you want to use them for eg tactics, warfare, exploration, trading. The result would be trained pilots that could be placed in a ship and would add to the ship in some way. This could also personalise your favourite ships or fleets.
Secondly there are a few things wrong with the battle viewer in my opinion:
There is no way to skip a tactical battle mid way and get to a strategic battle, this would be really useful when you get into a battle you dont want to bother playing all the way through.
Also its difficult to arrange new formations for ships whilst in a battle, you have to keep reassigning all the positions every time. Im sure theres a better way this could be implemented. Can you not introduce an auto new formation command where all ships are automatically reassigned positions in the formation based on strength and value. Or cant you set up formations for various types of ships eg one for front line ships, another for escorts and traders etc etc.
Thirdly what about introducing non-static backdrops. Eg if you fight in an asteriod field what about having asteriods moving around you as you fight? Also in map views what about moving planets and moons? Should be simple enough to do in a turn based environment like this and would really add to the game.
I would like to see stars larger than one sector in map view eg red giants. Also gravity should have an effect in the battle view much like the black holes in the maps. Your ships should have to fight against gravity in battle when near planets or stars etc
What about unmanned probes to be able to be sent out to the further systems in the map view.
Other ideas for the battle viewer screen include: decoys to be launched to redirect missiles as missiles are far too deadly at the moment; being able to paralise ships temporarily to board them using energy sapping weapons or the like; mines in the battle view are useless why not change them to effect a radius right around your ship instead of placing them on a square. This could in effect keep ships away from you.
A nice idea for the map view would be being able to run your ships or fleets silent using a special command similar to cloaking. Similarly being around a planet you should be slightly less detectable. Such running silent effects would effectively mean you could leave ship fleets in a system, using less supplies, in wait for passing pirates or enemies. The down side would be that it would take a few turns to get into the silent running mode.
Many more ideas like shis could be gleaned from present day naval/submarine tactics.
Anyone have any other ideas? Im sure much more could be added to this game. Although I know its pretty good already.
|
April 7th, 2001, 06:47 PM
|
Second Lieutenant
|
|
Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Patch wishlist
In tactical combat, under the options menu, I think, there is a way to choose resolve combat automatically. This doesn't change to strategic view but the computer fights the battle out automatically. Useful at times.
|
April 7th, 2001, 09:11 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Patch wishlist
Allow me to break up Groups of units! Having all of my sats in one pile sucks bigtime. Launching Fighters with different speeds? Too bad. They go slow.
Fix it to be like it used to be!
__________________
Things you want:
|
April 7th, 2001, 09:33 PM
|
Second Lieutenant
|
|
Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Patch wishlist
Another wish, "Add Computer Controlled Race" in the players menu. I hate forgetting to edit to computer control the races I have chosen for a game.
|
April 8th, 2001, 01:32 AM
|
|
Captain
|
|
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Patch wishlist
How about remembering preferences for starting a game, so I don't have to repick '5000 race points', 'low bonus' etc at the start of every game. Gets tedious looking for the exact random system to start a 'perfect' game in. Like Moo2 I usually start about 5-8 games to find a setup I like. Eagerly awaiting the map editor
------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
|
April 8th, 2001, 02:20 AM
|
Private
|
|
Join Date: Dec 2000
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Patch wishlist
I'd like to see active sensors disabled in cloak, passive sensors should be unaffected.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|