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  #1  
Old April 14th, 2010, 02:27 PM
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Bug Nagot gick fell! build: bad f

Any of you know what this means?
I've had to restart a couple of games now because this Error appears after a 20 - 30 turns into a game. It might be one of the mods I've created or added but which one? How can I pinpoint were the problem is whithout having to trouble shoot it by removing mod after mod?
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  #2  
Old April 14th, 2010, 02:58 PM
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Default Re: Nagot gick fell! build: bad f

try running with the -dd switch on to create a debug file. That should tell you (probably right at the end of it) abit more about the error
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  #3  
Old April 14th, 2010, 03:05 PM
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Default Re: Nagot gick fell! build: bad f

Quote:
Originally Posted by Gandalf Parker View Post
try running with the -dd switch on to create a debug file. That should tell you (probably right at the end of it) abit more about the error
How do I do this?
Where do I add the -dd?
How were will I find the debug files?


Another question. I created a couple of mod nations that are NOT UW nations, yet I do have the #uwfort 14 and #deepfort 14 command on their respective dm files. Will this cause the error if that AI controlled land nation tried to build a fort under water?

Thanks

Last edited by Atreidi; April 14th, 2010 at 03:19 PM..
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Old April 15th, 2010, 10:49 AM
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Default Re: Nagot gick fell! build: bad f

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Originally Posted by Atreidi View Post
How do I do this?
Where do I add the -dd?
How were will I find the debug files?
This should help explain.
http://forum.shrapnelgames.com/showthread.php?t=44262

To get more specific, particularly about where to find the debug file, we would need to know what operating system you have. Windows? Mac? Linux? and what flavor of that OS?
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Old April 14th, 2010, 02:59 PM
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Default Re: Nagot gick fell! build: bad f

Has to do with fort building. Tried the forum search?

Maybe involving underwater nations, or mercenaries.
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Old April 15th, 2010, 05:41 AM

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Default Re: Nagot gick fell! build: bad f

Sounds likely.
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  #7  
Old April 15th, 2010, 11:16 AM
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Default Re: Nagot gick fell! build: bad f

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Originally Posted by Sombre View Post
Sounds likely.
I removed the #uwfort 14 and #deepfort 14 commands from the non-UW nations and there has not been a problem. This might have been the problem.
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  #8  
Old April 15th, 2010, 11:27 AM
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Default Re: Nagot gick fell! build: bad f

I use #uwfort with a modded land nation and it works fine. I've had the same error you have with a water nation and I figured out how to fix it, but it has been so long ago I can't remember how I did it. Let me think on it a while and I may have a fix for you that will allow you to use those tags again.

In the meantime try using only the #uwfort 14 and see if you get the error.
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Old April 15th, 2010, 09:31 PM

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Default Re: Nagot gick fell! build: bad f

It's probably unrelated but anyway.

I had a crash wit Nagot gick ... placement or something like that.

A solution for me was to make the log and find out what battlemap is the last to be loaded.
Now i did a backup of the map cave in my case, deleted the original and made a copy of a plain map renameing this one into cave. Now i could make the "bugy" turn and undo my changes to the battlemaps.

Ermor had something like 8k units that didnt work with the cave battlemap so i guess its unrelated :/
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  #10  
Old April 16th, 2010, 12:02 AM
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Default Re: Nagot gick fell! build: bad f

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It's probably unrelated but anyway.
I hope not. It will suck if the game crashes again once I'm in turn 250.
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