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February 23rd, 2004, 07:18 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
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My question thread
I'll be using this thread to ask questions so I won't fill up the forum with multiple threads. I'm new to the game and am just starting to understand it. Here are my questions so far:
What effect does fatigue have on units? It doesn't seem to do anything to a unit's behavior. Spellcasters still cast spells even when their fatigue exceed 100 from what I can tell.
What do the cross-like icons on the left side of the hero hall of fame chart signify?
That's all for now. I'll be adding more questions in the future. Thanks.
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February 23rd, 2004, 07:27 PM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
Posts: 332
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Re: My question thread
Quote:
Originally posted by splooger:
What effect does fatigue have on units? It doesn't seem to do anything to a unit's behavior. Spellcasters still cast spells even when their fatigue exceed 100 from what I can tell.
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I don't think they're supposed to...I think they're supposed to pass out. Perhaps you're using sacred mages and they've gotten an Earth blessing? Or maybe you've crafted some reinvigoration items for them?
Quote:
What do the cross-like icons on the left side of the hero hall of fame chart signify?
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I'm not positive, but I think it's only used for pretender gods (and possibly immortals?) in the HoF, and it corresponds to the number of times they've died.
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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February 23rd, 2004, 07:31 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
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Re: My question thread
Speaking of blessings, I'm confused on that as well. Can only sacred units be blessed? It appears any unit can be blessed, but I'm not sure.
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February 23rd, 2004, 07:33 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: My question thread
Quote:
Originally posted by splooger:
[QB]What effect does fatigue have on units? It doesn't seem to do anything to a unit's behavior. Spellcasters still cast spells even when their fatigue exceed 100 from what I can tell.
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Every 10 points of fatigue reduces a unit's defense by 1, every 20 reduces their attack by 1. High fatigue gives a chance for any attack against the unit to be armour piercing as outlined in the manual. At 100 fatigue a unit becomes unconscious and immobilized. With fatigue at 100 or above a unit regains 5 fatigue points a turn. This is why mages will still be able to cast spells that put them above 100 fatigue when they go back down below 100 fatigue.
Quote:
What do the cross-like icons on the left side of the hero hall of fame chart signify?
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They signify the number of times that the commander has died.
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February 23rd, 2004, 07:36 PM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
Posts: 332
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Re: My question thread
Quote:
Originally posted by splooger:
Speaking of blessings, I'm confused on that as well. Can only sacred units be blessed? It appears any unit can be blessed, but I'm not sure.
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Only sacred units can be blessed, yes - but that doesn't stop your priestly commanders from casting it even if there aren't any sacred units around.
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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February 23rd, 2004, 07:36 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: My question thread
Quote:
Originally posted by splooger:
Speaking of blessings, I'm confused on that as well. Can only sacred units be blessed? It appears any unit can be blessed, but I'm not sure.
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Only sacred units can be blessed, but the graphic appears over any unit that has blessing cast on it. Non-sacred units simply don't gain any benefits from the blessing.
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