|
|
|
|
|
August 14th, 2008, 10:40 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2004
Location: Lancaster, OH, USA
Posts: 1,250
Thanks: 28
Thanked 74 Times in 49 Posts
|
|
Announcement Re: Editing
One of the users came up with a good idea for compromise on the editing issue which was to allow only first posts of a thread to be forever edited. This would allow all of these issues stated before to no longer be a problem:
* When the game parameters have been decided on.
* When the map isn't decided in advance.
* When pretenders get submitted.
* When somebody becomes dead or AI.
* When someone subs for a nation.
* When the game's over.
*When a mod or map needs to be edited
*To maintain a faq
Richard worked for hours last night to hard code these changes into vbulletin's software and they are now in place and have been tested. Please let me know if you are a thread starter and still don't see the edit button on your first post.
This still leaves us in a vulnerable position to those who would get mad and delete valuable community content so anyone caught deleting valuable content (such as maps, mods, faqs, etc) to spite the community will be automatically banned.
__________________
"All that is necessary for the triumph of evil is that good men do nothing."
For those looking for with this forum, please see Annette as I am retired.
Last edited by Mindi; August 14th, 2008 at 11:06 AM..
Reason: Additional issues added to the list as 'fixed'
|
The Following 8 Users Say Thank You to Mindi For This Useful Post:
|
|
August 14th, 2008, 03:43 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Announcement Re: Editing
First I'd like to thank pplz for working hard so we can now edit first posts.
Second I'd like to make request on this topic. For Dominions 3 (only forum where I hang out) it's indeed nice to change posts especialy to update our mod nations to newer versions.
While I was trying to do this I noticed that I could edit the message (which is great) but I'm not allowed to edit the attachment.. which is not so great since that is usually the whole point of mod threads.
If this could also be changed to the same functionality as how it was before it would be great.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
August 14th, 2008, 03:47 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2004
Location: Lancaster, OH, USA
Posts: 1,250
Thanks: 28
Thanked 74 Times in 49 Posts
|
|
Re: Announcement Re: Editing
I'll have Richard look into this......attachments are probably handled differently is my first thought and he will have to track that down in the code.
Did it allow you to add another attachment? That would be a possible work around until we can figure it out if it does.
__________________
"All that is necessary for the triumph of evil is that good men do nothing."
For those looking for with this forum, please see Annette as I am retired.
|
August 14th, 2008, 03:53 PM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Announcement Re: Editing
I'd like to suggest that if it's possible to achieve this, attachments should be able to always get updated. Attachments shouldn't be much of a concern like the editing rights.
|
August 14th, 2008, 04:00 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Announcement Re: Editing
When I press the "manage attachments" button it shows this:
The administrator has specified that you can only edit messages for 30 minutes after you have posted. This limit has expired, so you must contact the administrator to make alterations on your message.
So there is no work around yet.
Another request on the same topic:
While you get to edit a "title" when editing the first post this isn't really the thread title but some sort of sub-title only shown in the thread.
It would be nice if the edit title line would let us actually edit the title to reflect for example the version of the mod in the title that is seen on the forum (and let me edit the old title of my mod thread which doesn't cover the content anymore)
PS: compliments on the very fast reactions in this thread and the fast reaction in getting the option to edit first posts again.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
August 14th, 2008, 08:08 PM
|
|
Brigadier General
|
|
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
|
|
Re: Announcement Re: Editing
Quote:
Originally Posted by Aezeal
When I press the "manage attachments" button it shows this:
The administrator has specified that you can only edit messages for 30 minutes after you have posted. This limit has expired, so you must contact the administrator to make alterations on your message.
So there is no work around yet.
Another request on the same topic:
While you get to edit a "title" when editing the first post this isn't really the thread title but some sort of sub-title only shown in the thread.
It would be nice if the edit title line would let us actually edit the title to reflect for example the version of the mod in the title that is seen on the forum (and let me edit the old title of my mod thread which doesn't cover the content anymore)
PS: compliments on the very fast reactions in this thread and the fast reaction in getting the option to edit first posts again.
|
Got the attachment thing as far as I can tell by a quick scan that is the only other occurance of the timelimit check code but let me know if you find something else.
As far as the title that is very deeply imbedded into the code of vb and would require a fairly extensive re-write to resolve. So I doubt that's something we can do unless there's a mod out there.
|
The Following 2 Users Say Thank You to Richard For This Useful Post:
|
|
August 15th, 2008, 04:48 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2004
Location: Lancaster, OH, USA
Posts: 1,250
Thanks: 28
Thanked 74 Times in 49 Posts
|
|
Re: Announcement Re: Editing
Quote:
Originally Posted by Aezeal
While you get to edit a "title" when editing the first post this isn't really the thread title but some sort of sub-title only shown in the thread.
It would be nice if the edit title line would let us actually edit the title to reflect for example the version of the mod in the title that is seen on the forum (and let me edit the old title of my mod thread which doesn't cover the content anymore)
PS: compliments on the very fast reactions in this thread and the fast reaction in getting the option to edit first posts again.
|
I just tweaked a setting on thread titles, I don't know if it will help allow the editing of thread titles by the first poster, but I'd certainly like a regular user to go to one of their existing threads and try it and report back.
__________________
"All that is necessary for the triumph of evil is that good men do nothing."
For those looking for with this forum, please see Annette as I am retired.
|
August 14th, 2008, 08:20 PM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Announcement Re: Editing
WOO HOO!!! I have a purpose in life again!!!
Ok, that sounds kinda pathetic, but whatever.
Now for my own request: Is there any way that the first post we're able to edit could be extended to a maximum of 15,000, instead of 10,000 characters? I realize that's a third again as long as other postings, but if they're the only ones we're allowed to edit, in a lot of cases we're going to eventually need that extra space.
Since the alternative is starting atleast two posts, I think it would be a wise tradeoff. I don't mind doing 2 instead of one, but for sake of board-cleanliness, it might be for the best.
Edit: Actually, in all honesty, my longest posted threads are already over the 15,000 character mark (the longest recent one is nearly 18,000), so I'll probably have to start another thread for each, even if the limit is raised. I still think it's probably a good idea to allow the first post extra room, though, and I'd even be willing to truncate the ones I do have, to fit that limit, as long as I had plenty of time and notice to save the ones I want to save.
Sorry for any extra work this might entail. I do very much appreciate what you've done already!
__________________
You've sailed off the edge of the map--here there be badgers!
Last edited by HoneyBadger; August 14th, 2008 at 08:34 PM..
|
August 14th, 2008, 08:40 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2004
Location: Lancaster, OH, USA
Posts: 1,250
Thanks: 28
Thanked 74 Times in 49 Posts
|
|
Re: Announcement Re: Editing
Nah, that's an easy one. I've raised the global maximum characters per post to 25,000.
__________________
"All that is necessary for the triumph of evil is that good men do nothing."
For those looking for with this forum, please see Annette as I am retired.
|
The Following 3 Users Say Thank You to Mindi For This Useful Post:
|
|
August 15th, 2008, 04:34 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Announcement Re: Editing
Quote:
Originally Posted by Mindi
Nah, that's an easy one. I've raised the global maximum characters per post to 25,000.
|
Grr, now she does this, after I had to bust my backside to work within the 10k limit for the Dom3 shortlists and no post was more than 18k characters...
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|