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  #1  
Old June 8th, 2005, 02:18 PM
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Nerfix Nerfix is offline
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Default Some questions

1) Are ice weapons (still) considered magical?

2) How hard is it to mod Dom II?

3) Any news about Dom III? Apart from Oceania that is.
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Old June 8th, 2005, 03:07 PM
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Default Re: Some questions

Welcome back!

1) Ice weapons are supposed to be magical ("This weapon is considered magic"), so they are barring a bug.

2) Mods are done by using a text file and commands, so it's not too difficult. There are limits to how much you can mod however: in general, you can alter most "things", but you cannot create new spells, items... or duplicate a spell/item.

3) The main news I can think of is the introduction of eras in the game. If memory serves, there will be a magical era, a standard era, and a units era, so all nations will effectively have three themes. There should be an option to play nations coming from different eras, but specifics on how it will work are not known yet.
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Old June 8th, 2005, 04:47 PM
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Default Re: Some questions

Those eras sound very intresting to say the least!
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Old June 9th, 2005, 03:58 AM
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Default Re: Some questions

Well, it seems its time to once again grab my notes.

Sent you a PM, with all info I have scrathed from the forums and DomIIIDevDiares that come out in FRAG! newsletters. The June newsletter hasn't arrived yet, and new DevDiaries should be coming up shortly, so it might be worth it to register to it...
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Old June 9th, 2005, 10:39 AM
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Default Re: Some questions

My humblest thanks to Endoperez for his throughout PM! *bows*

Further questions about modding:

Can you modify themes?

Can you modify magic sites?

Is unit editing about the same as in Dom I? I couldn't find a guide for unit editing in Dom II.

I'm asking this because I have some ideas for themes for several nations out which some are reworked versions of existing themes which are widely cnsidered to be weak, some new which I'd like to turn into a mod/mods. I also have idea for two nations to replace the sea nations but I'd make them a separate mod.

(looking at some of my angry past postings the irony is quite thick in this project )
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Old June 9th, 2005, 11:10 AM

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Default Re: Some questions

Hmm. Time themes idea seems to be fun, but it really restricts imagination. Especially that magic era=>modern age=>units era idea.
'There was more magic in the past' tune is classical, but 'magic continues to wane' is something I never really liked. I dont think it's a must.
For example, Man - right now you can assume both that the Sidhe are gone for good and that they have returned. If I got it right, they are going to become 'the Past' now.
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