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  #1  
Old December 13th, 2007, 07:52 PM

zlefin zlefin is offline
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Default how much interest is there in unusual games?

that is, ones that use substantially abnormal settings, or ones which significantly alter correct play.
i've got some ideas, but i'm not sure if people are interested; or how saturated the game supply is.
in particular, i'm thinking of things which approximately use the normal base game, but wiht peculiar mods or other changes.

also, how hard is it to host a game? never done it before, so gathering data on that too as long as i'm asking.
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  #2  
Old December 13th, 2007, 07:59 PM

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Default Re: how much interest is there in unusual games?

I don't know what you really want to say.

But if there will be a game with CB + WH mod I am in!
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  #3  
Old December 13th, 2007, 08:03 PM
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Default Re: how much interest is there in unusual games?

Hosting email games is not very hard. Also, there are people like llamabeast who run servers who often offer to host games for people.

I like unusual games, but I am at my full complement right now. So I wish you well, but I can't participate.
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Old December 13th, 2007, 08:25 PM
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Default Re: how much interest is there in unusual games?

One thing has never been done : a dynamic modded game (= a game where a game master changes settings during play, technically possible but would need all players to dowload a mod each x turns, and would also be ultra exploitable by an abusive gm or ultra buggy with a gm doing errors). Anyway the possibilities in this area are fantastic and for the moment unexplored (ie : system where players customize their troops or create completely new units during play, scenarized game, stability system ala EU3 with penalties for nations breaking their treaties etc...).

Except that I think many kinds of original games have already been organized (modded nations, pretenders, etc... maps without indies, maps with many starting provinces, many kind of victory conditions)...
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Old December 13th, 2007, 09:59 PM

Ironhawk Ironhawk is offline
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Default Re: how much interest is there in unusual games?

I always like an unusual game but what each person considers "unusual" is highly variable from person to person. Post your idea and just see what people think. QM likes bizarre concepts perhaps more than all of us.
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  #6  
Old December 14th, 2007, 11:21 AM
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Default Re: how much interest is there in unusual games?

Yeah, it's not a terribly high bar to find 4 or 5 guys willing to give most anything a try...
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Old December 17th, 2007, 03:43 PM
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Default Re: how much interest is there in unusual games?

Quote:
Twan said:
One thing has never been done : a dynamic modded game (= a game where a game master changes settings during play, technically possible but would need all players to dowload a mod each x turns, and would also be ultra exploitable by an abusive gm or ultra buggy with a gm doing errors).
You know, I actually planned to do this at some time. A game which switches from EA to MA to LA every 20-30 turns or so (minus exotic LA nations like Ermor and R'lyeh). Didn't get the time to actually work on implementing this, though.
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Old December 17th, 2007, 07:24 PM
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Default Re: how much interest is there in unusual games?

I've always thought it would be fun to do a "Grande Campaign", where only nations that had some incarnation in all 3 eras could join. A game from the early era would be played first, then MA, finally LA. The nation with the highest total "points" would be the winner. The same player would play his nation through all three eras. Not sure how the dedication to such a project would work, though. For example, what happens when the EA nation gets knocked out early and the EA game goes 6 more months? Will he still be interested 6 months later in continuing??? I am sure replacements could be found, but still......

But OTOH, maybe the game could be held to just 6 or so players.

Any feedback??
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