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January 24th, 2004, 09:36 AM
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Lieutenant Colonel
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Limitanei MOD, of interest ... or not.
The idea of this mod would be to strengthen the value of provincial defence, for all races, so that they can have a real military value on higher levels (which are rarely bought as of now).
For example a 25 strength provincial defence for Pythium would be 25 velites and 15 legionaries (1 velite for each point, then 3 legionaries for each point, starting at 21).
A 50 points defence (cost ~ 1250 GP) would be 50 velites and 90 legionnaries.
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January 24th, 2004, 10:00 AM
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First Lieutenant
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Re: Limitanei MOD, of interest ... or not.
Quote:
Originally posted by Pocus:
The idea of this mod would be to strengthen the value of provincial defence, for all races, so that they can have a real military value on higher levels (which are rarely bought as of now).
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I'm not sure what to vote here, I'm missing a "increase it for some races, not for others".
With their current values, province defenses vary widely in worth. Maybe this is a design decision, but THAT is what makes it so that some nations have little interest in using it.
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January 24th, 2004, 10:08 AM
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Lieutenant Colonel
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Re: Limitanei MOD, of interest ... or not.
ah yes, I could have added this choice yes, if I thought of it that is
The idea would be to render all defences of interest, but balanced between races. I dont quite understand why some races should have useless provincial defences, it is a critical feature which hamper greatly nations unable to use them efficiently. Perhaps its a design decision yes.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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January 24th, 2004, 10:10 AM
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National Security Advisor
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Re: Limitanei MOD, of interest ... or not.
Yeah, some nations have better defense than others, and for some it is pretty good, for others not so good, and for all, better combined with real units.
I wouldn't say increasing it is really necessary, but it could be an interesting variant. Just keep the relative existing balance between nations in mind, and don't try to make all nations' defenses the exact same value as each other, since no doubt the unmodded defenses were chosen with care.
PvK
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January 24th, 2004, 10:12 AM
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Major
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Re: Limitanei MOD, of interest ... or not.
One of Pythium's few weaknesses is the feeble provincial defense. I'd say this is by design, and a across the board boosting of provincial defense quality would be bad for game balance.
I guess if the relative differences in quality between nations were kept in, it could work without messing with game balance.
[ January 24, 2004, 08:15: Message edited by: Teraswaerto ]
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January 25th, 2004, 02:19 AM
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Shrapnel Fanatic
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Re: Limitanei MOD, of interest ... or not.
Even if balanced Im not sure if it could maintain game balance. Each race has things that are aadvantages and things that are disadvantages. If everyone picks out one thing and says it should be raised then eventually all nations would play the same. Id rather see the one where the guy wanted to replace all the nations with Ulm so that a bunch of Ulms could play against a bunch of Ulms.
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