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September 3rd, 2002, 10:54 PM
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Corporal
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Join Date: May 2002
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question about launching modded savegames
After I've used the modlauncher to play a game and saved it mid-way to continue later, do I need to launch it from the mod-launcher to continue play? The problem is, if I first launch the modlauncher and then click "load saved game" it just crashes.
But if I load the game from the standard SEIV game screen I don't think it's actually loading the mod since I don't see the (in this case) TDM-Modpack text at the top right.
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September 3rd, 2002, 11:37 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: question about launching modded savegames
What you have to do is keep your unmodded savegames in the folder se4/savegame, your TDM savegames in TDM/savegame, your proportions savegames in proportions/savegames... You'll have to create the folders yourself and move your files there but once you have the mod launcher will automatic ally load the appropriate mod for each savegames.
Don't forget to put in the correct player number and a single space in the password slot for games with no password.
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September 3rd, 2002, 11:38 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: question about launching modded savegames
If all else fails, open up Path.txt, and change the entry to read "Path := TDM-modpack"
Then run SE4, and load your game.
Methinks the problem might have something to do with the fact that TDM saves its games in the default SE4 folder, instead of the TDM modfolder.
You might be able to fix the modpicker by adding a "savegame" folder inside TDM, and moving your saved game's files there.
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September 3rd, 2002, 11:40 PM
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Corporal
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Join Date: May 2002
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Re: question about launching modded savegames
I have to set up a number and password for single-player games?
Quote:
Originally posted by dogscoff:
What you have to do is keep your unmodded savegames in the folder se4/savegame, your TDM savegames in TDM/savegame, your proportions savegames in proportions/savegames... You'll have to create the folders yourself and move your files there but once you have the mod launcher will automatic ally load the appropriate mod for each savegames.
Don't forget to put in the correct player number and a single space in the password slot for games with no password.
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September 4th, 2002, 12:03 AM
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Corporal
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Join Date: May 2002
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Re: question about launching modded savegames
All right, so I moved all the files in the regular savegame directory to a new folder I created inside the TDM directory called "savegame." Now when I launch the modlauncher there are all sorts of siles showing up under "save game" but it's really messy and it's not even clear which I should use to launch.
It looks like so in this window:
[none]game1.gam
[none].gam
[TDM-ModPack]game1.gam
[TDM-ModPack].gam
Obviously, I'd like to get it so that there is only one relevant file showing per saved game because this could get very unwieldy.
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September 4th, 2002, 02:01 AM
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Corporal
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Join Date: Jan 2002
Location: Lincoln, Nebraska USA
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Re: question about launching modded savegames
I use the Mod-launcher exclusively and what I do is first off have a savegame folder in all my mod folders. Then when I save the game in SE4 I check to see which directory SE4 wants to save in by selecting save in different directory on the save screen, if it is wrong it is easy to change. When I go back to play the saved game again I use the Mod-launcher to launch the game and use the load game button from the main screen. Works for me.
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