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June 28th, 2003, 08:33 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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OT: Killer weapons in games rant
Im playing that imperium galactica game... what is the fun in giving a part of the players weapons that kill anything in one shot? i dont get it - no matter how good you research, design, play and control your race, with one shot its all over. what frustrated me - i WAS eventually winning. yes i was! after month of hard trying i finally tipped the scales to my favor. What the enemy comes up with? a weapon that has long range, always hits, kills whatever it hits in one shot and does damage to all around it (three or four of these are enough to kill anything around the four targets they hit). brings me back to Talisman and AS, or even better - Talisman + AS in SE. what is the point of these weapons? they seem to be game-killers. Just build a destroyer - arm it with AS, put a talisman, and a warp gun probably if it misses. And your high-tech dreadnought is nothing. Yes i know, the master computer. but its EXPENSIVE! in a fast-paced PBW game where you're locked up in relatively small space you simply cannot afford it. but thats SE, in SE there are at least CHANCES and COUNTERS and whatnot.
Ive seen it in many other games too...
well im done, lol, just someone explain me - why publishers keep putting such things into games? whats the fun of it??
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June 29th, 2003, 12:36 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: OT: Killer weapons in games rant
Bwa Ha Ha!
Fear my Talisman-powered Core Mount Wave-Motion Gun!!!
It's probably that lure of incredible, seemingly unstoppable power ... they just forgot to code in the kryptonite.
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June 29th, 2003, 01:41 AM
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Colonel
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Re: OT: Killer weapons in games rant
ph34r da pow3r? hehe i see, but isnt it a game-killer? for me it sure was, i spent a month trying to become good at that particular game - now i see that on HARD, and with the race i was playing its nearly impossible to win - if not to go on complete xenocide, which i dont like TOO much. ohwell.
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June 29th, 2003, 03:08 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: OT: Killer weapons in games rant
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June 29th, 2003, 05:31 AM
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Shrapnel Fanatic
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Re: OT: Killer weapons in games rant
Quote:
but its EXPENSIVE! in a fast-paced PBW game where you're locked up in relatively small space you simply cannot afford it.
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The difference in cost for larger ships is minimal (small compared to total cost of the ship), and often does not even change the build time of the ships at all. I have never had problems affording MCs in any games where I have needed them (even in fast-paced PBW games where you're locked up in relatively small space).
Quote:
who could resist the temptation to take ONE doom star, with a stellar converter and a bunch of stasis fields, to the Antaran base
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Nah... you need Phasing Cloak and that device that lets you take 2 turns instead of one each round. Decloak and fire. Use the extra move to cloak again before they get a chance to go.
[ June 29, 2003, 04:33: Message edited by: Imperator Fyron ]
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June 29th, 2003, 07:35 AM
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Colonel
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Location: Calgary, AB, Canada
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Re: OT: Killer weapons in games rant
organic races, which i favor, wouldnt like 4k increase in minerals because thats about all their ships cost - in minerals, that is.
argh, i just got realy frustrated - ive spent over a MONTH and more before, trying the game on hard (most people dont even try on hard - its like HIGH bonused AI in SE)... and now that im successful (beating the strongest enemy to dust, slowly taking his planets... one by one...) another one, long forgotten, comes out with the same replica of the weapon - but instead of 1-6 ships faced with my fleet of 18 (thats a lot, for heavy ships there) they have a fleet of 23, EACH with that kill-with-one-shot weapon. didnt even get to fire at 'em.
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