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February 25th, 2004, 01:20 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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national armies?
An army of Ulm:
An army of Man:
no comments
[ February 25, 2004, 11:22: Message edited by: Pocus ]
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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February 25th, 2004, 01:33 PM
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Major General
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Join Date: Nov 2000
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Re: national armies?
????????????
?? ????????? ???????? ????? ?
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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February 25th, 2004, 01:38 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: national armies?
Dont understand? Must I point the problem?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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February 25th, 2004, 01:40 PM
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Second Lieutenant
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Re: national armies?
I believe Pocus is trying to draw attention to the sad fact that the AI likes to build massed light infantry (and occasionally heavy infantry) rather than the more expensive national troops.
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When I said Death before Dishonour, I meant alphabetically.
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February 26th, 2004, 02:06 AM
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Major General
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Join Date: Nov 2000
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Re: national armies?
Finally I found out:
Quote:
Originally posted by Pocus (in another thread):
add to this the preferences about castles, temples, etc. in AI budget. 2 patches out, and we still have AI building mostly light indeps troops, because there is never new castles build by the AI.
That is to the point that fighting Ulm, Man or Pythium is often the same thing, with a mass of rabble in front of you, with the occasional national unit or mage thrown into the lot.
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AFAIK the problem is two- or morefold:
1) The provinces stats have been dumped (dumbed?) down. DOM2 prov are smaller, generate less income and ressources than those from DOM1
2) The AI doesn't build forts. Maybe because of 1) - could be it's still searching for the right place when the game is already over.
3) It has the annoying habit of building troops all over the place. Fits nice to the other bad habit of moving armies constantly around - they could pick up troops quite nicely this way. But results in a hodgepodge of indie troops with few nation-specific ones (mostly the handful the initial commander started out with from the province I think)
Thinking 'bout it - could it be the case that the AI build troops in the forts first, than in the provinces in DOM1, and that this has been reversed somehow in DOM2?
Would not so easy to test this, but doable !?
4) The AI understands the concept of troops types only partially. It's uses rider for flanking, javelin-equipped troops are kept apart from other so they can fire their weapons during approach (at least, most times), it even sometimes uses "target Archers" or "target largest monster" instead of nearest for it's archers.
But it doesn't now about blessable troops or those with special aurae, or medium/heavy troops.
So obviously it cannot know if there's some type lacking in numbers or effective orders.
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Than again, I had Vanheim throw armies at me which where 80% those human guys with javelins and prot 15, backed up by some Vans etc., in a SP game lately. 'Was the Karan map (which has few "small" provinces, in contrast to Illwinters maps), with ressource settings on default.
[ February 25, 2004, 12:13: Message edited by: Arralen ]
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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February 25th, 2004, 04:56 PM
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Shrapnel Fanatic
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Re: national armies?
Of course the "knowledge" of the troops problem is because there is only one AI. It operates in general Categorys. An AI for Ulm would probably act differently than an AI for Man if there were seperate AIs.
It would be very difficiult to come up with a generalized plan which would fix this problem for Ulm without making a bigger problem for Man, or worse yet for Pangaea.
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