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  #1  
Old July 21st, 2004, 07:23 AM
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Default Quick Questions-Added

grEEEtings all,


Just a few questions whilst I'm here.

One, I vaguely remember a post about modding missiles that go till they hit something (unlimited range, something about a mount to range 21 or maybe the component to range 21), anyone care to shed some light upon this?

Two, can the Neutral races be modded to have different tech/racial tech etc. Can I just add in the various txt files in their directory and they will use them like a normal AI?

Thx, probally will ask more as I think of them.

[ July 21, 2004, 16:29: Message edited by: Deathstalker ]
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Old July 21st, 2004, 08:00 AM
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Default Re: Quick Questions-Added

Fyron made the post I believe. Past that I do not recall much other than it was dicussed heavily.
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Old July 21st, 2004, 08:06 AM

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Default Re: Quick Questions-Added

I believe that putting a damage value for ranges all the way up to 21 will make a missle keep going until it hits its target, but I haven't tried that.

Neutral races can only have technologies available to everyone else, and only get unmodified racial charactaristics, I believe.

However, you can make interesting non-neutral AIs that will stay in their system by only supplying ship designs that will not explore, like defensive ships. They will only leave their homesystems if they are given system maps of other systems, as non-exploring ships will not corss warp points that lead to the unknown. I don't immidiately recall all the specifics of this 'bottled demon' style AI, but it has been discussed somewhere.
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Old July 21st, 2004, 09:49 AM
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Default Re: Quick Questions-Added

Neutrals can have and use racial technologies if you include them in their AI files. You can even create special super technologies for them to make them stronger: global production center (facility that produces all resources), universal colony module (all planet types can be colonized from the beginning of the game), cheap atmosphere converter and so on. In standard SE IV this is just not used.
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Old July 21st, 2004, 10:12 AM
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Default Re: Quick Questions-Added

Loser is right about infinite distance missile.
Example from the SJ's Gritty Economy mod which has infinite range missiles:
Weapon Type := Seeking
Weapon Target := Ships
Weapon Damage At Rng := 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100

So, as you see, they have to fire at range 21.
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Old July 21st, 2004, 10:54 AM
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Default Re: Quick Questions-Added

Thanks guys, been playing a bit lately (in between diaper changes, lol) and have taken a liking to having 4 AI's and 10+ neutrals on a high/max bonus setting. Been fun seeing the Flora and the Tesselite duke it out while I try to protect the neutrals. (nasty AI's those).
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Long Live the Legion!!-Comic book fandom...
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