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  #1  
Old October 11th, 2006, 09:01 AM

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Default Ermor AE findings

On the surface Ermor AE isn't much different than in Dom2. But after just a few looks it is definitely :

First Soul Gate is now a national AE (big) ritual and not a different theme, so AE should end up playing like AE+SG !

Secondly Unholiness just was removed, Ermor has "normal" Holy priests, but they have the old Unholy spells as national spells and don't have the usual Holy spells.. This is globally equivalent except that now many AE commanders are sacred (Censors for examples) and can benefit from blessings, and that I don't know where the ex-Unholy sites went !

Then the Unholy Sepulchre gives 15 gems instead of 10 on normal setting- that's +50% gems !!

Last- and this may be a bug - Ermor AE starts with 30000 pop as do other nations !!!, and not 5000 as before !
So it gets much more gold, to the point it may be a good idea to have a low dominion so people don't die too soon.
At Dom str 1 you lose only 500 pop/turn so have 60 turns before there is no people to tax...
Yet the manual states AE population is reduced at start
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  #2  
Old October 11th, 2006, 10:12 AM

upstreamedge upstreamedge is offline
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Default Re: Ermor AE findings

My friend and I are pretty new to Dominions, but it seems to us that AE Ermor is unbalanced. Well, at least in a one on one environment. I would like to know what people think about that.
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  #3  
Old October 11th, 2006, 01:42 PM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: Ermor AE findings

Quote:
upstreamedge said:
My friend and I are pretty new to Dominions, but it seems to us that AE Ermor is unbalanced. Well, at least in a one on one environment. I would like to know what people think about that.
Ermor is not that bad if you know beforehand that your enemy will be Ermor.

If you know that you are going to face Ermor, a high dominion is a must as you surely don't want his (usually very strong) dominion spread to your provinces and starts to kill your people.

Just one of the many things that needs to be considered against Ermor
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  #4  
Old October 11th, 2006, 03:31 PM
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Tyrant Tyrant is offline
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Default Re: Ermor AE findings

Upstreamedge, in answer to your simple question, yes- AE Ermor is unbalanced. This is well known and accepted. Have you noticed Burden of Time yet? They are not unbeatable or anything, but they are very strong, especially in the early game, and there are some nations that have sepecial problems with them.

In MP net games this is fine, you can form an alliance against them or jus hope that they are on the other side of the map.

In smaller games you can use them as a nice intro nation by letting the new guy play AE while the others hone there skills, or you can play 1v2 scenarios, etc.

(disclaimer - i haven't played with them in Dom3, this is based on DomII)
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  #5  
Old October 11th, 2006, 03:45 PM
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Default Re: Ermor AE findings

Quote:
Tyrant said:
Upstreamedge, in answer to your simple question, yes- AE Ermor is unbalanced. This is well known and accepted.
Accepted by whom? Ermor is a powerful nation, but is hardly unbalanced. It can be easily countered by the use of magic.

Quote:
Have you noticed Burden of Time yet?
Burden of time is a powerful spell that you will be lucky to have last for five turns at most throughout the course of a game, unless of course, Ermor was already winning before it cast the spell. Ermor cannot afford to spend its death gems
in sufficient quantities to keep the spell from being easily dispelled.

Quote:
They are not unbeatable or anything, but they are very strong, especially in the early game, and there are some nations that have sepecial problems with them.
Ermor is at its weakest in the early game. In the first ten turns, Ermor can only summon 10 D2 mages, or 7 D3?1 mages if it wants to completely ignore reanimators (Which is probably the strongest long-term strategy). Ermor doesn't become truly powerful till turn 20, peaks by turn 40, then diminishes rapidly as other nations overtake it's slow research.
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Old October 11th, 2006, 03:50 PM

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Default Re: Ermor AE findings

Burden of Time can, however, be brutal in SP if you're not playing an Astral nation and Ermor is on the other side of the map.
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Old October 11th, 2006, 04:04 PM
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Blofeld Blofeld is offline
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Default Re: Ermor AE findings

BTW, how numerous are provinces with indy priests in LA? While playing demo I came to the conclusion that undead nations would be a blast in EA, with the abundance of tribal and barbarian pops and consequent scarcity of cheap indy priests.
Fortunately there are no undead nations in EA at the moment, are they? Oh wait, does Pangea exist in EA?
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Old October 11th, 2006, 03:58 PM
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Default Re: Ermor AE findings

Ermor's strength doesn't lie in it's reanimators.It lies in it's offensive dominion that leaves much of a scorched earth policy. In my last mp game I didn't even bother attacking Ermor who was my neighbor since as long as I kept his dominion out, it was a lot more profitable to simply attack provinces with you know ... population in them. =)
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  #9  
Old October 11th, 2006, 10:21 AM

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Default Re: Ermor AE findings

AE ermor was often deemed as unbalanced...and more so by new players, 'cause undead masses are a special kind of beasties requiring special treatment

But apart from the new gold issue I'd rather think it's less potent now than in Dom2, just because Banishment is more powerful than before.
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  #10  
Old October 11th, 2006, 10:41 AM

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Default Re: Ermor AE findings

Banishment is more powerful?
Enough to make up for priests being a level lower?

I haven't really noticed much of a difference.

(Now, Smite being available at H3. That's nice)
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