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January 11th, 2001, 03:40 AM
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Private
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Location: Hamburg, Germany
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SEIV as OPEN SOURCE?
I don't know if this has been discussed before, but it definitely would be great for SEIV to be open source.
There are so many ideas around worth having in the game that it is just impossible for MM to get it all done alone. With a large community interested in the game there should be enough programmers to help building the game into the most exciting computer game experience ever.
As for MM's profits: MM (or shrapnel)could still sell the developer's kits and put together the official gaming Version. You would just buy the DevlpKit and then could do to the game whatever you liked enjoy the results for yourself or share it by sending them back to MM(who would of course make them available in their forum). You would not be any more entitled to give away the game to others...
How about it MM?
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January 11th, 2001, 04:02 AM
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Major
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Re: SEIV as OPEN SOURCE?
I believe that Aaron is against this. He has said no before, and I see no reason why he would change his mind.
Myself, I think that open source is decent at times, however, it won't make money. Anybody could get the code and make a free Version of it.
And besides, its in Delphi, and all I know is C++!
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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January 11th, 2001, 04:20 AM
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Private
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Re: SEIV as OPEN SOURCE?
the game being in delphi is too bad. But why do people think open source would get "distributed" (pirated that is) any more freely than other software?
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January 11th, 2001, 04:47 AM
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Sergeant
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Re: SEIV as OPEN SOURCE?
The problem is that this isn't a good economic business model for a small company such as MM. They'd kill themselves IMO if they went the whole open source route.
However, many other games, notably all the Quake Games and Unreal Tournament have released source for a sizable portion of their game engines. Quake2 did this in the form of C language DLL source that you could modify and recompile. That way the core game and game technologies that they wanted to protect remained inaccessible and yet it allowed the mod community to do a whole lot more than just play around with some text file settings (flexible though they may be).
That's one way they could go but a game has to be designed for this approach from the start and SE4 probably is not.
It is something they could consider for the future though.
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The difference between genius and stupidity is that genius has its limits.
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January 11th, 2001, 10:57 AM
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Shrapnel Fanatic
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Re: SEIV as OPEN SOURCE?
The only game that I know of that has ever been released as "open source" was starseige Tribes. That was a big break for the modders out there, and they all produce some awsome mods. Voice packs, skins, mods, etc.
But in this case, SE IV, I would think that given the tight competition in this market, that would spell doom for MM. You know how people are, they would take someone elses idea, modify it, and thus claim to have a "new" code. Then MM would be SOL on the deal, and that just won't float.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 12th, 2001, 02:28 AM
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Corporal
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Re: SEIV as OPEN SOURCE?
quote: Originally posted by Atrocities:
The only game that I know of that has ever been released as "open source" was starseige Tribes. That was a big break for the modders out there, and they all produce some awsome mods. Voice packs, skins, mods, etc.
ID released the source to it's older games (Wolfenstein and Doom, ad maybe even Quake 1). Not that I think Malfador should. Maybe the source to SEII or something. Releasing teh source to SEIV or can only hurt their sales.
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Regards,
KiloOhm
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Regards,
KiloOhm
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