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  #1  
Old June 18th, 2002, 07:22 PM

CW CW is offline
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Default Rumours, Suggestions, Features on the Next Update

As the title suggests, I'd like to start a thread for any rumours, sugestions and confirmed features on the next update.

I'm going to start off with a suggestion that I've mailed MM about before, and I think is critically needed for those long PBW games: Please enable the save game button in simultaneous games! Not that many people have a continuous free hour everyday to spend on a game! Not to mention those frustrating Last-minute computer crashes!

Second suggestion: "Go to" command for drones.

[edit] late-night poor spelling syndrome

[ June 18, 2002, 18:24: Message edited by: CW ]
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Old June 18th, 2002, 08:15 PM
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Default Re: Rumours, Suggestions, Features on the Next Update

FIX THE CRYSTALINE WEAPONS AND FACILITIES!!!

I WANT MY RACIAL POINTS AND RESEACH POINTS WORTH!!!
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Old June 18th, 2002, 09:52 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Rumours, Suggestions, Features on the Next Update

It might not be that Crystalline weapons are so badly setup as armor is badly setup. The primary 'power' of both Shard Cannons and Crystalline Torpedoes is bypassing armor. Well, after you have shields level 3 or so what use is armor? If the power of armor was increased then the value of Crystalline weapons would increase.

Anyway, you can mod these changs for yourself, you know.

[ June 18, 2002, 20:54: Message edited by: Baron Munchausen ]
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Old June 18th, 2002, 10:27 PM
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Default Re: Rumours, Suggestions, Features on the Next Update

Shard weapons are greatly underpowered, even when facing armor only ships.

Compare them to PPB. PPB can penetrate normal shields, BUT it is strong enough to be usefull against armor and phased shields. PPB are cheaper to research and cost no racial points.

As for modding... it's fine if you play with yourself. It's hard enough getting PBW players, it would be harder still for an unknown custom mod.
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Old June 18th, 2002, 11:08 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Rumours, Suggestions, Features on the Next Update

Eww....

I hadn't looked at the default techs for a long time. The Shard Cannon tops out at 35 points!? That's sick! 10 levels for 35 points while the PPB gets to 60 points in 5 levels!

Mod those files is all I can say. I've got the Shard Cannon topping out at 50 points and the PPB topping out at 45, though there's another weapon 'after' it in that tech field which goes to 70 points and ignores all shields. (It's a 40kt component, though...)

[ June 18, 2002, 22:09: Message edited by: Baron Munchausen ]
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Old June 19th, 2002, 01:27 AM
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Default Re: Rumours, Suggestions, Features on the Next Update

Note the range, as well.

Shard Cannon: 1.17 @ range 8
P. Polaron Beam: 2.00 to 1.67 @ range 6

It is also general knowledge that you use the shard cannons against organic targets & their heavy armor. If there are shields involved, you use more efficient weapons.
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