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November 22nd, 2007, 10:57 PM
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Corporal
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Join Date: Nov 2007
Posts: 61
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Really annoying spell scripting issue - Bug?
Playing MA man, I script my crone to case some specific spells (Wind Guide, Air Sheild, Howl, Song of Healing, Song of Bravery) and then have her "Stay behind army". I made sure she had all the proper gems in sufficient quantity. I send her and the army in. We win, I watch the battle, and....
THE FIRST SPELL SHE CASTS IS TOUCH OF MADNESS...
...ON MY LONGBOWMEN!!!!
Ahhhhhhhhhhhh......Make it stop....please....
Sigh..
Anyhow, so I ran a search, came up with nothing, so I thought I would ask: Is this a bug? Does scripting actually work ALL of the time? I've generally had a good expereice with scripting, but this just blows my mind.
Thanks in advance.
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November 22nd, 2007, 11:00 PM
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Sergeant
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Join Date: Nov 2007
Posts: 397
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Thanked 15 Times in 10 Posts
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Re: Really annoying spell scripting issue - Bug?
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November 22nd, 2007, 11:06 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Really annoying spell scripting issue - Bug?
The AI loves to cast touch of madness. It would rather spend the day casting touch of madness than go to an amusement park and go on all the rides for free, it loves it THAT MUCH.
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November 22nd, 2007, 11:20 PM
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Corporal
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Join Date: Nov 2007
Posts: 61
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Re: Really annoying spell scripting issue - Bug?
Quote:
Sombre said:
The AI loves to cast touch of madness. It would rather spend the day casting touch of madness than go to an amusement park and go on all the rides for free, it loves it THAT MUCH.
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That really, really sucks. I would just about rather mod it completely out of the game than have her cast it on my longbowmen. Really painful to watch your great archers run ahead of the main army to jump on a sword...
I saw that the LoS bug was on the shortlist, any chance of this one getting on it as well?
I also saw a thread on a request to make spells selectable/desectable via checkboxes or some such. Don't want to rock any boats, but is that likely to ever happen? Sure would be nice for stuff like this.
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November 23rd, 2007, 12:06 AM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Thanked 8 Times in 8 Posts
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Re: Really annoying spell scripting issue - Bug?
Did someone goof and cast touch of madness on the developers? I can't think of any other reason for this behavior!
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November 23rd, 2007, 02:18 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Really annoying spell scripting issue - Bug?
If the opposing army is not considered strong enough, spells that use gems will get scored down. If you've got Wind Guide as spell 1, and it gets scored down, your choices for spells 2 to 5 are not considered. It will just use the highest scoring spell that it found when it computed the spellscores for your caster in round 1. Most unfortunately for your archers, that was "Touch of Madness".
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http://z7.invisionfree.com/Dom3mods/index.php?
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November 23rd, 2007, 05:19 AM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
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Re: Really annoying spell scripting issue - Bug?
Quote:
Networkingguru said:
I also saw a thread on a request to make spells selectable/desectable via checkboxes or some such. Don't want to rock any boats, but is that likely to ever happen? Sure would be nice for stuff like this.
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A thread asking black list or checkboxes on spells is appearing every one or two months from at least three years. No big hopes on that.
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November 23rd, 2007, 05:39 AM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
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Re: Really annoying spell scripting issue - Bug?
As long the crone casts touch of madness just on the archers and not on herself you are quite lucky.
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