.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 11th, 2005, 01:46 PM

brianeyci brianeyci is offline
Sergeant
 
Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
Thanks: 0
Thanked 0 Times in 0 Posts
brianeyci is on a distinguished road
Default Riot Runs, Chain Attacks.

1. Someone just did a riot run on me, but he failed. So, a couple of my planets haven't rioted yet, if I build troops on them will the happiness of just that planet increase, or the entire system?

2. Is it possible to do a chain attack by troops? By that I mean, attack a planet, load troops that were dropped on that planet, attack another planet, etc.

Brian
Reply With Quote
  #2  
Old January 11th, 2005, 01:57 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Riot Runs, Chain Attacks.

1.just the planet

2. select planet to attack. select same planet to load troops, select next planet to attack , select next planet to load troops...
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #3  
Old January 11th, 2005, 02:00 PM

brianeyci brianeyci is offline
Sergeant
 
Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
Thanks: 0
Thanked 0 Times in 0 Posts
brianeyci is on a distinguished road
Default Re: Riot Runs, Chain Attacks.

Quote:
tesco samoa said:
1.just the planet
If I station a fleet in the system, will the happiness go up?

Quote:
2. select planet to attack. select same planet to load troops, select next planet to attack , select next planet to load troops...
I heard that there was a "trick" involved. This trick meant attacking the planet, going back a few squares, loading tropps... is there a trick? Do you have a saved game file you can attach so I can try it out?

Brian
Reply With Quote
  #4  
Old January 11th, 2005, 02:09 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Riot Runs, Chain Attacks.

ships will increase happiness in a system and at the location they are parked at. For a greater detail look at the happiness.txt file in the data directory. Look at our ships in sector and the line under it based on your empire.

2.

No trick. Just que up the orders for that fleet it will do all that. No going back and forth...
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #5  
Old January 11th, 2005, 02:44 PM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: Riot Runs, Chain Attacks.

Quote:
brianeyci said:I heard that there was a "trick" involved. This trick meant attacking the planet, going back a few squares, loading tropps... is there a trick? Do you have a saved game file you can attach so I can try it out?
The only "trick" involved is that you MUST use the "seek after" order for it to work. If you just tell your fleet to "move to" the planet, you will have to move one sector away and back in order to reload the troops in the same turn.
Reply With Quote
  #6  
Old January 11th, 2005, 02:45 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Riot Runs, Chain Attacks.

Note that some of us (myself included) cannot load troops the turn they conquer a planet, so we make the fleet go back one sector and go back to the newly captured planet. I am not sure why, but it always failed for me whenever I tried it directly.

Well, now I know. Thanks Douglas.
Reply With Quote
  #7  
Old January 11th, 2005, 03:00 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Riot Runs, Chain Attacks.

There are downsides to capturing several worlds in a row like this. If all your troops get killed on the first attack you end up glassing planets. Also if you capture a planet with a resupply facility and move on during the same turn, your fleet doesn't get refueled. There is also a problem sometimes if your attack fleet has carriers in it. Sometimes your carriers will pickup your troops instead of your troop ship. Then the next planet you hit will be glassed because your troop ship will be empty and your carriers won't have the correct orders. I think you can avoid that by naming your troop ship something so that it is before the carriers alphabetically. But it's been a while since I played around with that. You can also avoid it by giving your carriers the "Capture planet" strategy in the design window. If they have troops they will drop them, and if they don't they will behave like they normally do.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #8  
Old January 11th, 2005, 04:56 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Riot Runs, Chain Attacks.

I think you also need to give your carriers the class of Troop Ship for the Capture Planet strategy to work. Without troops, they behave as normal carriers.
__________________
Slick.
Reply With Quote
  #9  
Old January 11th, 2005, 05:46 PM

brianeyci brianeyci is offline
Sergeant
 
Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
Thanks: 0
Thanked 0 Times in 0 Posts
brianeyci is on a distinguished road
Default Re: Riot Runs, Chain Attacks.

Hrm. So I was not hallucinating when I remembered someone mentioning a troop loading bug. Good thing that's cleared up now.

Brian
Reply With Quote
  #10  
Old January 11th, 2005, 08:01 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Riot Runs, Chain Attacks.

Quote:
Slick said:
I think you also need to give your carriers the class of Troop Ship for the Capture Planet strategy to work. Without troops, they behave as normal carriers.
No, they just need to have cargo holding troops, and a primary move strategy of "Drop Troops (if carrying)".

PvK
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.