Re: Ai races not using design name file specified in _ai_general.txt file
If you look at the name files assigned by default, you'll see that there is a great deal of duplication. Most of the 'violent' species use Ravager.txt, for example. Don't forget the 'Neutrals' either. They use the same files as the major empires. Maybe when the game finds "collisons" in randomly selected races it dips into the dsgnname directory for a substitute names file? I've been collecting names on various themes -- Animals, Birds, Mythical monsters, Norse Myth, Celtic Myth, Chivalry (mainly Arthurian characters, but also Charlemagne and the Paladins, and even the Fairy Queene), and a few oddments like hacker jargon and medieval weapons and armor -- and have finally got enough to assign a completely unique names file to each race. I've tried to assign the themes according to some sort of correspondance with the character of the race. The Toltayan are described as a "Feudal" society, so I gave them the Chivalry file, for example. This will hopefully enhance the atmosphere of the game. When I'm ready to start another game we'll see if the proper files are finally used as assigned.
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