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Old July 5th, 2005, 04:11 PM
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Default Cross Link Scenarios: Coding of core force and Sta

Cross Link Scenarios: Coding of core force and Standardization of mission types


Campaign structure

4-5 Theatre of Operations (each) consist of:
3-6 Chapters (each) consist of:
2-3 Missions (following the order of Secondary, Primary, Bonus)

Replacement points are given at the start of each Chapter.

The outcome of the Secondary mission will lead to a choice of 2 or more (slightly different) Primary missions and will determine the Primary mission type.

The outcome of the Primary mission (may lead to a Bonus mission) will determine the next level of Adjustable Difficulty by re-directing the campaign to the appropriate (level of difficulty) Link Scenario.

Each Theatre of Operations may include an increase of organic core force units for the player’s army. This will simulate the promotion factor and the evolving level of command. The player will start the campaign commanding a platoon and the evolution of his army will be the following:
First (Introductory) Theatre of Operations (Command level): Platoon (Fixed forces)
Second Theatre of Operations (Command level): Company (addition of fixed forces)
Third Theatre of Operations (Command level): Battalion (addition of fixed forces)
Fourth (Alternate history) Theatre of Operations (Command level): Reinforced Battalion (the player will receive a lot of replacement core points and he will add his own selection of forces (open force selection)


The mission types should follow a pattern of Standardization based on the following activities/parameters:

1. AI basic tactics related with scenario adjustable difficulty
2. Method and quality of randomized (% percentage of AI's reinforcement VP objectives)
3. Relation between Mission battles, Victory level and core replacement points


The coding refer to the evolution of the player's army and represents/describes:

1. The possible max strength (zero casualties battles),
2. The anticipated/average organic strength,
3. The level of adjustable difficulty,
4. The possible max experiencece (zero casualties battles),
5. The estimated/average experience

The most difficult task will be to design and coding the "Tree" of the campaign in relation with the adjustable difficulty.
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