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  #1  
Old July 12th, 2006, 01:36 PM
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Psientist Psientist is offline
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Default New Mod: Babylon 5 Shadowfall

################################################## #########
NOTE! This mod has been updated! Be sure to get the most recent version later in this thread, or at
Shadowfall Version 2.0
################################################## #########

Here is the first release of my Babylon 5: Shadowfall mod. It has a few foibles and quirks, and is only about 50% of what I envision the final version to be, so I'm releasing it as a beta version (2). Whether or not I do any additional work on it depends on the feedback and assistance I get from the WW:R2IS community.

It contains several new weapons and hulls, new races and planets, new quests, and a few other new items.

I hope you enjoy!
  #2  
Old July 12th, 2006, 02:09 PM

blargue blargue is offline
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Default Re: New Mod: Babylon 5 Shadowfall

I tried to play the mod but it crashes the game (shuts it down) immediately after I select the mod and try to proceed.

Notwithstanding that, I poked around the files and the graphics look awesome! Nice work indeed. That must have been killer to put together. Looking forward to trying it.
  #3  
Old July 12th, 2006, 02:39 PM
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Default Re: New Mod: Babylon 5 Shadowfall

Hmmm. I developed this on a Mac, and haven't had the chance to test it on a PC. When I install it from the ZIP archive, it runs fine on my Mac.

Tell me - can you read the ReadMe.txt and ResourceLinks.txt files, and do they look OK? One of the differences between how Macs and PCs is how text files handle line returns, and it could be the PC version can't read any of the .ini files I've edited or created.
  #4  
Old July 12th, 2006, 02:49 PM

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Default Re: New Mod: Babylon 5 Shadowfall

Forget I said anything. My computer is the problem. I can't run WW at all for some reason.

While I'm writing you though - did you make the ship graphics with screen shots or from scratch?
  #5  
Old July 12th, 2006, 04:08 PM
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Default Re: New Mod: Babylon 5 Shadowfall

I made them from a combination of sources. Check out the "ResourceLinks.txt" file in my mod for specific URLs. Mainly, I produced them from large-size ship schematic images from gaming / fan sites and from exporting and re-editing from 3D models that have been produced by fans for other games and programs.

I also used fan sites / schematic data to produce the weapon descriptions and strengths.

There are some FANTASTIC resources out there for people who want to make their own fleet mods.
  #6  
Old July 13th, 2006, 01:17 PM

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Default Re: New Mod: Babylon 5 Shadowfall

Finally had a chance to take a look at the mod. Whew, it's nice! You did a really slick job with the combat animations too.

I think the only thing I would change is the strength of the summonnable ship. It's so powerful that any fight except the shadows is way too easy. Man, that's a slick mod though. Nice work!
  #7  
Old July 15th, 2006, 12:40 AM
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Default Re: New Mod: Babylon 5 Shadowfall

I just installed the mod. Fantastic Job!! Thank you!
  #8  
Old July 15th, 2006, 05:12 PM
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Default Mod Update: Babylon 5 Shadowfall

I've attached a significant update to the Babylon 5 Shadowfall mod (now Beta 3). I've added a few quests with rare trigger requirements, and my playtesting hasn't been able to confirm that they work as intended. So, I would appreciate if anybody would post when they encounter the following:

- catching Dureena
- Lorien
- the Keeper
- Lorien ridding you of a Keeper (and how)
- the Yarg, the On, the Arisia colony
- the "special" tracking computer

New in this version:
- Added "Dureena" quest and item
- Added "Book of G'Quan" item
- Added "Triluminary" item
- Added "Lifegiver" item (thanks, Voltayre, for the idea)
- Added "Lorien" quest and item
- Added "Keeper" quest and item. I'm proud of this one!
- Added "Arisia" quest
- Added "cursed" tracking computer.
- Added "Nashabban Hiddenbeast" (icon is actually one of Godzilla's enemies), "Zarg" and "On" creatures.
- Implemented "vorbeacon" quests to randomly take away the Vorlon beacon once used. It's too powerful to be able to use continually - and I still haven't found a way to instantly remove it after one use.
- Graphics: intro screen, end screen, navigation map, nebula map
Attached Files
File Type: zip 434703-b5shadowfall_b3.zip (2.65 MB, 628 views)
  #9  
Old July 15th, 2006, 06:14 PM

dod488 dod488 is offline
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Default Re: Mod Update: Babylon 5 Shadowfall

I played b2 a few times and loved how difficult it was. I deinstalled b2 before installing b3. When selecting the mod, beta 2 displays. Love the new splash screen. The first time playing b3 as Omega class, my G4 10.4.7 box locked up and had to hard reboot. After the reboot, no problem.

Will let you know how it goes.

Thanks for the mod. I'm really enjoying it.

Hal
  #10  
Old July 15th, 2006, 06:46 PM
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Default Re: Mod Update: Babylon 5 Shadowfall

Oops! Missed that detail on the title. Should be fixed.

If I could figure why it sometimes crashes, I would fix it and release this as an "alpha" version instead of a "beta". I've tried to track it down (and the map-size bug too) - but there are no debugging utilites in WW:R2IS, and the development team seems MIA, so I've kind of thrown my hat in the ring on those issues.
 

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