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  #1  
Old March 31st, 2001, 05:31 PM

chewy027 chewy027 is offline
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Default Can you experienced modders please help me?

For the first time I tried to do a little modding by adding some new tech areas and components. Once I was finished I tried to load the game but it couldn't read the techarea file. Am I not allowed to add new techs or is there a limit to the amount I can add? I didn't create any of my own stuff I just incorporated a bunch of different modds and put them all in the same file. I ended up adding about ten new tech areas and a bunch of new components. Can you experienced modders please help me?
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  #2  
Old March 31st, 2001, 08:52 PM
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Daynarr Daynarr is offline
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Default Re: Can you experienced modders please help me?

I don't think you have reached maximum number of components.
You have, most likely, made an error somewhere (syntax error is most common). If the game tells you line and file where error is located then it is just a typo. If it just tells you the problem file, but no description or line for error, then you have made something the game doesn't accept.

If you don't find what it is, you can post the files here so I can take a look.
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  #3  
Old April 1st, 2001, 12:02 AM

chewy027 chewy027 is offline
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Default Re: Can you experienced modders please help me?

thank you Daynarr I will take a look at the new stuff.
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Old April 2nd, 2001, 01:55 AM

jc173 jc173 is offline
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Default Re: Can you experienced modders please help me?

I've found that the tech area file can be a bit cranky. I've emailed Aaron about a few problems I've run into with it. One thing I've noticed is that it seems that if you have new tech areas that have two or more pre-reqs they to need to come at the end of the file. At least that's the only way it seemed to work for me, which seems kind of odd. I've asked Aaron if this is true, or if I just have something buggy going on but haven't received a reply yet.
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  #5  
Old April 1st, 2001, 04:47 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Can you experienced modders please help me?

One thing for sure, negative numbers are usually bad

I tried to make cobalt warheads have (-500) hitpoints, so when they were shot, they would add 500 damage to the bLast

Unfortunately, the game dosen't like negatives.
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  #6  
Old April 1st, 2001, 07:55 PM

chewy027 chewy027 is offline
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Default Re: Can you experienced modders please help me?

I put the new techs at the end of the file, then i started removing them one by one and loading the game. eventually i found the tech that wouldn't work it was "any planet colonization" from the old VernMod1. i put the rest back in and they all seem to work fine. thanks for everyones help. I wonder why that tech wouldn't work it could have been usefull!
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