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  #1  
Old January 11th, 2005, 01:46 PM

brianeyci brianeyci is offline
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Default Riot Runs, Chain Attacks.

1. Someone just did a riot run on me, but he failed. So, a couple of my planets haven't rioted yet, if I build troops on them will the happiness of just that planet increase, or the entire system?

2. Is it possible to do a chain attack by troops? By that I mean, attack a planet, load troops that were dropped on that planet, attack another planet, etc.

Brian
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  #2  
Old January 11th, 2005, 01:57 PM

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Default Re: Riot Runs, Chain Attacks.

1.just the planet

2. select planet to attack. select same planet to load troops, select next planet to attack , select next planet to load troops...
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Old January 11th, 2005, 02:00 PM

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Default Re: Riot Runs, Chain Attacks.

Quote:
tesco samoa said:
1.just the planet
If I station a fleet in the system, will the happiness go up?

Quote:
2. select planet to attack. select same planet to load troops, select next planet to attack , select next planet to load troops...
I heard that there was a "trick" involved. This trick meant attacking the planet, going back a few squares, loading tropps... is there a trick? Do you have a saved game file you can attach so I can try it out?

Brian
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Old January 11th, 2005, 02:09 PM

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Default Re: Riot Runs, Chain Attacks.

ships will increase happiness in a system and at the location they are parked at. For a greater detail look at the happiness.txt file in the data directory. Look at our ships in sector and the line under it based on your empire.

2.

No trick. Just que up the orders for that fleet it will do all that. No going back and forth...
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Old January 11th, 2005, 02:44 PM
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Default Re: Riot Runs, Chain Attacks.

Quote:
brianeyci said:I heard that there was a "trick" involved. This trick meant attacking the planet, going back a few squares, loading tropps... is there a trick? Do you have a saved game file you can attach so I can try it out?
The only "trick" involved is that you MUST use the "seek after" order for it to work. If you just tell your fleet to "move to" the planet, you will have to move one sector away and back in order to reload the troops in the same turn.
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Old January 11th, 2005, 02:45 PM
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Default Re: Riot Runs, Chain Attacks.

Note that some of us (myself included) cannot load troops the turn they conquer a planet, so we make the fleet go back one sector and go back to the newly captured planet. I am not sure why, but it always failed for me whenever I tried it directly.

Well, now I know. Thanks Douglas.
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Old January 11th, 2005, 03:00 PM
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Default Re: Riot Runs, Chain Attacks.

There are downsides to capturing several worlds in a row like this. If all your troops get killed on the first attack you end up glassing planets. Also if you capture a planet with a resupply facility and move on during the same turn, your fleet doesn't get refueled. There is also a problem sometimes if your attack fleet has carriers in it. Sometimes your carriers will pickup your troops instead of your troop ship. Then the next planet you hit will be glassed because your troop ship will be empty and your carriers won't have the correct orders. I think you can avoid that by naming your troop ship something so that it is before the carriers alphabetically. But it's been a while since I played around with that. You can also avoid it by giving your carriers the "Capture planet" strategy in the design window. If they have troops they will drop them, and if they don't they will behave like they normally do.
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Old January 11th, 2005, 04:56 PM
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Default Re: Riot Runs, Chain Attacks.

I think you also need to give your carriers the class of Troop Ship for the Capture Planet strategy to work. Without troops, they behave as normal carriers.
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Old January 11th, 2005, 05:46 PM

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Default Re: Riot Runs, Chain Attacks.

Hrm. So I was not hallucinating when I remembered someone mentioning a troop loading bug. Good thing that's cleared up now.

Brian
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Old January 11th, 2005, 08:01 PM
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Default Re: Riot Runs, Chain Attacks.

Quote:
Slick said:
I think you also need to give your carriers the class of Troop Ship for the Capture Planet strategy to work. Without troops, they behave as normal carriers.
No, they just need to have cargo holding troops, and a primary move strategy of "Drop Troops (if carrying)".

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