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July 19th, 2002, 01:26 AM
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Corporal
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Join Date: Jul 2001
Location: MI,USA
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Freet and ship settings in strategic play
what setting do you use, and why?
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July 19th, 2002, 03:14 AM
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Shrapnel Fanatic
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Re: Freet and ship settings in strategic play
I use Optimal Range cause it is the best for general situations.
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July 19th, 2002, 03:31 AM
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General
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Join Date: Feb 2001
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Re: Freet and ship settings in strategic play
Depends entirely on how the ships are armed, how they've performed in past battles, and what their objective is.
Early game, I tend to go for lots of seekers and Maximum Weapons Range. Once that stops working well, what I shift to depends on what's going wrong.
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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July 19th, 2002, 05:24 AM
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Captain
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Re: Freet and ship settings in strategic play
I agree with Capnq; it depends on several factors. To add another, how are your enemy's ships armed?
But one trick that makes sense is to set your "older" ships to point blank or short range. This is probably the only way they will make hits anyway, so if you have them in your fleet might as well make them useful... and this strat is useful in two ways. Besides the reason above, they are now the ships most likely to take enemy fire, allowing your "modern" ships to attack unmolested from a more distant range. Face it, if ya gotta lose a ship or two, it might as well be one of the old clunkers.
This all assumes you have your ships "break formation". Most (but not all!) simul players break formation.
Kim
[ July 19, 2002, 04:27: Message edited by: Grandpakim ]
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July 19th, 2002, 07:39 AM
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Captain
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Re: Freet and ship settings in strategic play
Kim.
Now that you have given away your strategy, beware... :-)
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July 19th, 2002, 07:46 AM
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Colonel
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Re: Freet and ship settings in strategic play
Generaly i use several varied ship designs each of which has its own strategy, usualy a modified default or a completely new design.
But in general it depends on the situation - if the enemy is superior in technology and/or outranges my weapons short-range or point-blank would do the trick putting this superiority to end. If the enemy is stronger i just put max range because that way my ships live longer. If i am superior i put optimal range or point-blank for those melee ships. (read - ripper ships)
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