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  #1  
Old October 16th, 2003, 06:43 AM
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st.patrik st.patrik is offline
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Default A question about bless effects

So I was reading over some Posts from a week or two ago and trying to get clear on exactly what the bless effects are dependant on starting magic. So far what I've figured out is the following:

Path......Variable Bonus (4+)........Static Bonus (9)
Death.........fear................................ ?
Water.........+ defense.......................?
Astral.........+ magic resistance.........twist fate
Fire............+ attack..........................burning weapons
Air..............missile protection..........?
Blood.........+ strength......................?
Earth..........berserk...........................p rotection +4
Nature.......+ reinvigoration..............regeneration

So the questions are: first, is this right? and second, can you fill in the missing parts please? finally third, how is berserk an increasing ability?

[ October 16, 2003, 05:45: Message edited by: st.patrik ]
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Old October 16th, 2003, 07:29 AM
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Default Re: A question about bless effects

Lol, I wonder where did you get those values.

Ok, here is the list of bonuses.

None - Morale +3
Fire 4 - Attack Skill +2
Fire 9 - Flaming Weapons
Air 4 - Air Shield (20%)
Air 9 - Shock resistance (75%)
Water 4 - Defense Skill +2
Water 9 - Quickness (50%)
Earth 4 - Reinvigoration 2
Earth 9 - Armor value +4
Astral 4 - Magic Resistance +1 (Max 18)
Astral 9 - Twist Fate (protection from first hit)
Death 4 - Lesser Fear
Death 9 - Life after Death
Death 9 - Fear (Undead beings only)
Nature 4 - Berserk +1
Nature 9 - Regeneration
Nature 9 - Poison Resistance (50%)
Blood 4 - Strength +2
Blood 9 - Death Curse

Thats all of them.
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Old October 16th, 2003, 08:34 AM
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Default Re: A question about bless effects

Life after Death, hmm... If they die they rise up as undead? Cool... But are the undead holy too, or unholy?
Your bowmen kill 50 blessed flagellants who rise up as undead, and your troops run away because they have fear... That would be nice! But it might be a bit too powerful. Are the risen just normal soulless, or ghouls, or what?
And what is "Death Curse"? It sounds bad...

Oh, and look at those air and nature bonuses given at level 9: with wards, you get full protection of holy troops. So in theory, it is possible to pull out Wrath of God without damaging your own troops. I'm not sure if I like this, its power depends from the available holy units.
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Old October 16th, 2003, 08:34 AM
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Default Re: A question about bless effects

Thanks for the list, but I have some questions...

>Fire 9 - Flaming Weapons

What is the effect of flaming weapons?
Extra damage? Armor piercing? Ignites enemies? Extra damage versus undead? Hits ethereal?

>Air 4 - Air Shield (20%)

What is 20% of an air shield?
20% damage reduction to missiles? 20% chance of nulling a missile?

>Water 9 - Quickness (50%)

The spell quickness doubles actions. What is 50% of quickness?

>Death 9 - Life after Death

Sounds interesting.... what is it?

>Nature 4 - Berserk +1

What does +1 berserk do? Just +1 to strength/morale/attack once damaged?

>Blood 9 - Death Curse

Like the spell "curse" or is it something else?

Sorry for the hassle... but this stuff is very interesting and a bit more description is called for. Thanks!
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Old October 16th, 2003, 09:47 AM
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Default Re: A question about bless effects

Now that I have thought this more, I have an additional question:
The bless effect only come into play after the unit has been blessed. Do the level 9 effects come with simple blessing, or do you have to use stronger priestly spell, Divine Armanents or some such?
And ae the bless effects same for unholy troops?

edit: found name for 'that divine spell giving flaming weapons'

[ October 16, 2003, 12:09: Message edited by: Endoperez ]
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  #6  
Old October 16th, 2003, 12:12 PM
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Default Re: A question about bless effects

Quote:
Originally posted by apoger:
Thanks for the list, but I have some questions...

>Fire 9 - Flaming Weapons

What is the effect of flaming weapons?
Extra damage? Armor piercing? Ignites enemies? Extra damage versus undead? Hits ethereal?
Guess: same as 'Divine Armaments'? Ie, ignites enemies and - I think - bypass etherealness (I'd like to have someone confirm or infirm this).

Quote:
>Air 4 - Air Shield (20%)

What is 20% of an air shield?
20% damage reduction to missiles? 20% chance of nulling a missile?
Guess: the latter.

Quote:
>Water 9 - Quickness (50%)

The spell quickness doubles actions. What is 50% of quickness?
Guess: probably works like the 'Heroic Quickness' ability - ie, AP +50%, and a 2nd action every other turn.

Quote:
>Death 9 - Life after Death

Sounds interesting.... what is it?
Guess: like the LAD battle enchantment? (Turns friendly non-undead casualties into Soulless)

Quote:
>Nature 4 - Berserk +1

What does +1 berserk do? Just +1 to strength/morale/attack once damaged?
Guess: probably -1 DEF too, and 99 morale.

Quote:
>Blood 9 - Death Curse

Like the spell "curse" or is it something else?
No idea, but it sounds frightening... Maybe a melee Version of 'Anathema', curses only enemy holy units? Or - shudder - a melee 'Decay'?

Quote:
Sorry for the hassle... but this stuff is very interesting and a bit more description is called for. Thanks!
Indeed - but from what I've read so far, I'd be tempted to pick many paths at +4 skill and have the lesser effects stack.
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