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  #1  
Old February 24th, 2004, 09:20 AM
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Default Modding questions for those who mod.

Arrite, I need a mod which will let me start out with as much gems of each type as possible, like 5,000 gems of each type, 5,000 pearls, and 5,000 blood slaves. How will I go about doing this?
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  #2  
Old February 24th, 2004, 09:57 AM
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Default Re: Modding questions for those who mod.

Hahr!

Um, well 5000 on turn 1 sounds a bit hard. You can at least give yourself whatever starting sites are best for this, by looking at the site list someone made, and taking those.

Then you could pick Global Enchantments which require a lot of gems, and mod the spells so they are easy-to-cast national spells of your nation.

You might be able to do a map mod where your provinces are given commanders loaded to the brim with gems and gem-generating items. Maybe create monsters which generate gems - that might do it in one shot, except they'd probably go into the unit's personal supply, which has a limit.

Sounds like a pain. Why do you want 5000 gems?

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  #3  
Old February 24th, 2004, 10:25 AM

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Default Re: Modding questions for those who mod.

Don't know about modding, but you can edit it in (at least, you can in the demo....) if you have a hex editor:
with the ftherlnd file in the save directory:
search out the name of the pretender(s) you want to have the gobs of gems, then back up a ways; there should be a long series of FF's (58 (hex, 88 decimal) of them) fairly soon; from the first byte of those FF's, back up 36 (that's in hex - 54 decimal) bytes, and you *should* be at the start of the gem supply, two bytes each, low byte first, ordered Fire, Air, Water, Earth, Astral, Death, Nature, Blood Slaves.
Then save and exit the hex editor.
Then host, without running your turn (the turn file would either eliminate that particular change or give a corrupted error message - not sure which).

That gives it to you on turn 2....
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Old February 24th, 2004, 10:28 AM
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Default Re: Modding questions for those who mod.

I strongly advise that you do not hex-edit files to give more gems to a commander than the game code allows (30). You may run the risk of crashing the game and/or corrupting the save.
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Old February 24th, 2004, 10:34 AM

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Default Re: Modding questions for those who mod.

Don't worry; that set of instructions puts the gems in your laboratory - your pretender's name is not stored alongside your pretender, the unit, but with a bunch of other stuff.
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Old February 24th, 2004, 10:42 AM
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Default Re: Modding questions for those who mod.

Okay, cool. I had visions of impending disaster there for a bit.
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