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October 17th, 2002, 06:51 PM
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Shrapnel Fanatic
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Hints, Tips,Tricks and suggestions for Turn Blitz #2
Two real life weeks since TB#1 was started...
It is now the year 2424.5, and the dreaded CueCappan empire now accounts for over 50% of the population of the galaxy!
Will Mega Evil Empire status be enough to stem this Psy-driven tide of horrifying purple aliens?
[ October 18, 2002, 21:47: Message edited by: Suicide Junkie ]
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October 17th, 2002, 06:56 PM
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National Security Advisor
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Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
No, it won't. Because the other AI's cannot be tought to use the Master Computer at all. So they will not be able to withstand the swarm of Psychic ships. THe only possible help might be if the Cue capture more ships than their economy can support which might allow the rage a chance to hit them hard.
Geoschmno
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October 17th, 2002, 07:16 PM
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Sergeant
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Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Counted # of turns actually played by Human for CueCappa.
15 out of 245...is that right?
If so, that is my kinda game. I wanna be part of #2. But now that I think about it, 15 turns in 2 weeks is good for an average PBW game. So maybe it isn't so little work as I thought...hmmm.
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October 17th, 2002, 07:34 PM
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Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Yes, SJ has played 15 turns in two weeks. But that's not 1 a day. He's played one an hour for a few hours straight a coupla different times. And then gone stretches of days at a time where he didn't play any turns.
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October 17th, 2002, 09:16 PM
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General
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Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Quote:
THe only possible help might be if the Cue capture more ships than their economy can support
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<yoda>
"There is one other."
</yoda>
The Cue Cappa aren't the only Psychic race in the game.
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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October 17th, 2002, 09:56 PM
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Shrapnel Fanatic
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Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
I had no idea things were that bad in the AI world.
Maybe we should outlaw Psychic races in the next game, if none of the other AIs can do anything about it. Temporal tech too, just to be safe from the quad damage bug.
I am happy with my race's great results before the Subverters came into play.
I would be willing to self-destruct my empire and let the rest of the players finish the game without the CueCappa twisting their minds...
[ October 17, 2002, 21:38: Message edited by: Suicide Junkie ]
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