.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 9th, 2001, 05:39 PM

Captin Captin is offline
Corporal
 
Join Date: Aug 2001
Location: Wisconsin
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
Captin is on a distinguished road
Default Game 3 Questions

Getting the hang of it, here are some ?'s for the experts.

1. How do I keep other AI from Colonizing Planets in my system

2. Can a Ship Sit on "sentry" forever

3. Whats the easiest way to keep tabs on a system? I have a lot of occupied systems nearby and I want to watch the traffic flow and colonization

4. Large System, 17 AI's, High AI
Is it typical to have to squash a few AI opponents early to keep expanding? This is my 3rd war I started in the first 100 turns, I am getting crowded,

THX!!!!!!
__________________
Captin
Reply With Quote
  #2  
Old September 9th, 2001, 06:02 PM
Baal's Avatar

Baal Baal is offline
Sergeant
 
Join Date: Feb 2001
Location: Utah
Posts: 221
Thanks: 0
Thanked 0 Times in 0 Posts
Baal is on a distinguished road
Default Re: Game 3 Questions

1. You need one of the red treaties I bleieve. War, non-intercourse, and non-agression. Otherwise ships can run your blockades being as you consider them a friend.

2. Yes

3. Satellites. Maybe stick some sensors on them and maybe a long range scanner, for added detection, and you have yourself a system watcher.

4. Yeah, sometimes you have to kill your neighbor in the early game for living space. Leibensraum.
Reply With Quote
  #3  
Old September 9th, 2001, 06:02 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Game 3 Questions

1) Either
- Colonize all the worlds before they do
-OR-
- Have a treaty of "None", "WAR", "nonagression", or "non interference", and station ships at all the warppoints with orders to destroy any colony ships coming through.

If you have boarding parties, you can take the colony ships for research or to colonize more worlds cheaply

2) Yep. Try not to forget about 'em!

3) At the beginning of your turn, you should see the ships traveling through. Otherwise, you can watch the "colonies" screen to see the facilities & production going up.

4) 100 turns, yes. I was playing something similar, acting as a neutral (never leave home system) and I only managed to get to turn 300 before I was forced to attack the second-place AI since my star was about to nova! They are very firmly entrenched around my homesystem.
Reply With Quote
  #4  
Old September 9th, 2001, 06:08 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Game 3 Questions

quote:
1. How do I keep other AI from Colonizing Planets in my system


Colonize them first. If you can't do that, the only thing you can do is avoid making treaties, so you can intercept the colonizers.

quote:
2. Can a Ship Sit on "sentry" forever
Generally, yes. It doesn't use supplies if it doesn't move. The only exception I can think of is that I think an active cloaking device uses supplies while it's on, but I'm not sure of that.

quote:
3. Whats the easiest way to keep tabs on a system? I have a lot of occupied systems nearby and I want to watch the traffic flow and colonization


If you're only watching for enemies, put a ship on Sentry, and set Options to clear orders if enemy in system. F6 Ships/Orders will list all the ships; if an enemy enters the system, the order will clear.

If you want to watch for allies, too, just leave the ship with no orders, and use the Orders list to find the ship when you want to check the system.

quote:
4. Large System, 17 AI's, High AI
Is it typical to have to squash a few AI opponents early to keep expanding? This is my 3rd war I started in the first 100 turns, I am getting crowded,
An unmodded Large quadrant has 100 or less systems; that averages out to about 5.5 per empire with 17 AIs. You can't help running into somebody quickly with that many players.

------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

[This message has been edited by capnq (edited 09 September 2001).]

[This message has been edited by capnq (edited 09 September 2001).]
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #5  
Old September 9th, 2001, 06:16 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Game 3 Questions

quote:
Generally, yes. It doesn't use supplies if it doesn't move. The only exception I can think of is that I think an active cloaking device uses supplies while it's on, but I'm not sure of that.
Active cloaks use supplies. A passive cloak (Stealth Armor) does not.
Reply With Quote
  #6  
Old September 9th, 2001, 06:30 PM

Captin Captin is offline
Corporal
 
Join Date: Aug 2001
Location: Wisconsin
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
Captin is on a distinguished road
Default Re: Game 3 Questions

Thx, 1 more

I have alot of research points, 2x as many as the next AI. Am I foolish to have trade & research treaties?
__________________
Captin
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.