.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 17th, 2006, 05:29 PM
FAJ's Avatar

FAJ FAJ is offline
First Lieutenant
 
Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
FAJ is on a distinguished road
Default Countering Blade Wind - Early Era

I am playing Yomi, in early era. What is the best way to counter blade wind, and other mass damage spells like falling fire/frost? My armies are mostly composed of archers with medium to low protection, so the spells can be devastating. How can I combat a mage heavy foe, casting mass damage?

Will setting archers to fire at farthest enemy work, or is sniping their commanders with arrows a pipe dream? is there any way to script a mage to cast magic on enemy commanders?
Reply With Quote
  #2  
Old November 17th, 2006, 05:40 PM

dirtywick dirtywick is offline
Sergeant
 
Join Date: Oct 2006
Posts: 238
Thanks: 0
Thanked 11 Times in 3 Posts
dirtywick is on a distinguished road
Default Re: Countering Blade Wind - Early Era

You could try spells that increase protection and/or resistances. There's spells of all those types in the game. Chaff screens would work too, and spreading your armies out so the AOE has a smaller chance of hitting things.
Reply With Quote
  #3  
Old November 17th, 2006, 05:45 PM

Zebion Zebion is offline
Corporal
 
Join Date: Oct 2006
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
Zebion is on a distinguished road
Default Re: Countering Blade Wind - Early Era

Yomi has that one National protection spell that increases their armor to 10
Reply With Quote
  #4  
Old November 17th, 2006, 05:54 PM
FAJ's Avatar

FAJ FAJ is offline
First Lieutenant
 
Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
FAJ is on a distinguished road
Default Re: Countering Blade Wind - Early Era

Only works on the Oni .

Also, how useful is flaming arrows? It seems, because my armies consist of almost exclusivly archers, flaming arrows would be pretty effective. A volley of 200 archers with flaming arrows would be more effective than a blade wind, right?
Reply With Quote
  #5  
Old November 17th, 2006, 06:42 PM

dirtywick dirtywick is offline
Sergeant
 
Join Date: Oct 2006
Posts: 238
Thanks: 0
Thanked 11 Times in 3 Posts
dirtywick is on a distinguished road
Default Re: Countering Blade Wind - Early Era

Yes, absolutely. 200 Flaming Arrows would be pretty devestating.
Reply With Quote
  #6  
Old November 17th, 2006, 06:48 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Countering Blade Wind - Early Era

Flaming arrows are considered magic weapons for the purposes of smacking ethereals IIRC, and the fire damage (separate!) is armor-piercing. It's a nasty spell.

With enough archers, you'll even hit somebody with an Air Shield-80.

'Fire at commanders' was a possible order in the first Dominions game, but was eventually removed -- it's both unrealistic (spotting the commanders over the throngs, during battle, is not necessarily easy unless it's a dragon commanding hoburgs -- and for that, there's 'fire at large monsters') and unbalancing (imagine R'lyeh illithid squads scripted to fire their always-hits range-100 mindblasts specifically at commanders, for instance, or Firbolg snipers with an eye of aiming for PREC-20, boots of quickness and a nasty xbow). Although... 'fire at mages' still exists, for a particular Troll Archer from what I hear.

Otherwise, anything fast -- especially anything that flies or tramples -- can help you get to the mages.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #7  
Old November 17th, 2006, 07:14 PM
FAJ's Avatar

FAJ FAJ is offline
First Lieutenant
 
Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
FAJ is on a distinguished road
Default Re: Countering Blade Wind - Early Era

Also, in the spell description, when the damage is a number: the HP lost, is that [damage - (armor +DRN)]? and if the damage is (damage+), the HP lost is [(damage+DRN) - (armor+DRN)]?
Reply With Quote
  #8  
Old November 17th, 2006, 08:01 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Countering Blade Wind - Early Era

Versus fragile enemy mages Rain of Stones and Earthquake might work. Your Dai Oni can cast both of these spells.
You could also use your Hanyas to also cast Falling Fires.
They could do eagle eyes, phönix power and then 3x falling fires, cast spells.
Or skellispam.

Your archers need only few resources, so you can replace them usually faster then the enemy can replace his casualities.
So you only have to win most battles without losing too many mages, the troop losses you can replace faster than your opponent.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.