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July 8th, 2002, 02:02 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Bug or Feature: Multiple Ship Training Facilities
Multiple Ship Training Facilities on a planet do not stack. However, there is a way to get more than 3% training (ignoring the Psychic equivalent) from them per turn.
Take a planet, say Xerxes, that has 2 moons. Build a Ship Training Facility III on Xerxes and each of it's moons. Now, move a ship in orbit of Xerxes. Each turn, the ship will be trained by all three Ship Training Facilities, for a total training of 9% per turn.
This may be a bug exploit because building 3 Ship Training Facilities on a single planet does not result in 9% training per turn. Multiple facilities do not stack on a planet, but they do stack with multiple planets in one sector.
However, one could argue that it still takes time to get ships to the training center, and then to the front lines. The mooned planet may be in a location far from where you need your ships to be. So, in some instances, it will save you time. At other times, it could take longer to train your ships at a mooned planet and get them to the front lines.
The same thing can also be done with Fleet Training Facilities.
So... is this a bug exploit or an intended game feature? Either way you answer, please explain why. Thanks for your time.
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July 8th, 2002, 02:36 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: Bug or Feature: Multiple Ship Training Facilities
I'm going to call this a bug because the training facilities were specifically designed as a "only one effective" facility. Plus, how would it be possible for the three training centres on separate planets to simultaneously train a ship's crew?
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July 8th, 2002, 02:45 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Bug or Feature: Multiple Ship Training Facilities
The crew could be sent to different specialized facilities. They could have one for the command crew, one for the engineering crew, etc.
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July 8th, 2002, 02:52 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Bug or Feature: Multiple Ship Training Facilities
IMHO, that is not a bug exploit, but I wouldn't call it intended either .
I'd say it is a clever way to stay within the rules of the game.
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July 8th, 2002, 02:57 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Bug or Feature: Multiple Ship Training Facilities
Rollo, go on the IRC chat if you can.
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July 8th, 2002, 03:21 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Bug or Feature: Multiple Ship Training Facilities
I would say there is nothing wrong with someone doing this in a game. Calling this a bug and someone doing it as a bug exploiter is incorrect IMHO. The description clearly says "only 1 facility per planet effective", not one per sector. As Rollo says this may be unintended by the designer simply because it didn't occur to him, but that doesn't mean it's wrong to do. If he decides to change it in a future patch that's fine, but until then it should be fair game.
Geoschmo
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