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  #1  
Old July 11th, 2004, 12:29 PM
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Default Orcish Empire

New mod available.

Abysia and Ti'en Ch'i replaced by rivalling orcish nations. Nice new graphics. Enjoy!
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  #2  
Old July 11th, 2004, 05:07 PM
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Default Re: Orcish Empire

thx!

but..it foud be nice to see orc nation in normal Version

so we coud get new race... it coud be add in next patch

but.. do that mix game... or it need lots of work to add new race?
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Old July 11th, 2004, 10:46 PM

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Default Re: Orcish Empire

This mod looks great thematically although I am not yet sure if its balanced.
Question to the mod-developer: Can I assume its intentional that both empires have no units with priestly powers and need to rely on "neutral" priests?
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Old July 12th, 2004, 03:46 AM

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Default Re: Orcish Empire

Chief of the guard has only a fist as a weapon.

Catapults look nice.

[ July 12, 2004, 02:47: Message edited by: Molog ]
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Old July 16th, 2004, 03:07 PM

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Default Re: Orcish Empire

The balancing thing:

send me ur experiences, i hadnt enough time for testplaying. i would be glad for any help.

thanx.
ps. sorry for my bad english
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Old July 16th, 2004, 07:16 PM
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Default Re: Orcish Empire

The graphics and unit concepts are nice!

Aside from the orcs and most of their stuff being better and cheaper compared to other units in the game, I'm not sure about balance between the two. Do you want them to be overpowered versus everything else, or are you interested in how to make them on the same scale against other units?

These orcs are supposed to be like Warcraft Orcs? They're like elite demi-trolls with slightly super equipment, no?

Even some of the regular weapons seem to be on scale with magic trinket weapons, rather than normal weapons:
Most daggers are 2 1 0 0 but your Orcs' daggers are 3 2 1 1.
A regular two-handed battleaxe is 9 ordinary damage but your Waraxe looks one-handed and does 10 damage and is armor-piercing.

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