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  #1  
Old December 2nd, 2008, 06:06 PM

zlefin zlefin is offline
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Default proposed death curse change

The Blood 9 bless, death curse, is oft considered amongst the weakest of the high bless effects. So i'd like to propose a change to improve it:
Remove the MR negates from its effect.

The effects of death curse seem to just be horror marking and curse, both of which are normally unresistable effects, so why let the death curse effect be resistable?

Another advantage of this change is that it doesn't obsolete anything in the manual (as far as i can find).

of course it's ultimately up to illwinter, but this seems like it might be a simpler change to code.
Zlefin
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  #2  
Old December 2nd, 2008, 06:37 PM
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Tifone Tifone is offline
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Default Re: proposed death curse change

Yay, this and Air have been sometimes discussed in the past. But that's probably something the devs just feel balanced this way
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  #3  
Old December 2nd, 2008, 06:56 PM

Sombre Sombre is offline
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Default Re: proposed death curse change

I think it would still suck, even without the mr check.
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Old December 2nd, 2008, 07:17 PM
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Default Re: proposed death curse change

Prolly.

Something which would be nice as a Blood strong bless imho, a penalized blood vengeance. Not ground breaking, just enough to add some survivability to the sacreds and have this interesting effect happen sometimes and increase the chaff-killing effect of the elite troops
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  #5  
Old December 2nd, 2008, 07:41 PM
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Wrana Wrana is offline
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Default Re: proposed death curse change

Agree with Tifone. But I seem to remember that Blood bless weakness was said to be so to counteract strength of high Blood magic in general...
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  #6  
Old December 2nd, 2008, 07:54 PM
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Default Re: proposed death curse change

Yay, that's likely, things are pretty much well compensated in this field IMHO. Devs have done their calculation homeworks

(Still I don't get many reasons except an awakened Destroyer of Worlds to take high Air, nor for the bless or anything else)

Last edited by Tifone; December 2nd, 2008 at 07:59 PM..
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  #7  
Old December 2nd, 2008, 09:09 PM

MaxWilson MaxWilson is offline
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Default Re: proposed death curse change

Why to take high Air: Fog Warriors and bootstrapping into Air Boosters (equals: lots of Fog Warriors). Cloud Trapeze is nice too for an SC although it only needs A3.

Blood Vengeance on B9 would be crazy strong. Even if it's resisted at MR +4, DRN have a high variance and arty mages would not-infrequently find themselves blasted by their own spells. B9 would instantly go from the weakest bless to one of the top two. Doesn't seem wise to me.

I could live with making curse and horror mark unresistable, but I'd rather make them trigger on a hit as well as on death. That is, a B9 unit can curse and/or horror-mark you if you fail an MR roll.

-Max
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Last edited by MaxWilson; December 2nd, 2008 at 09:24 PM..
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  #8  
Old December 2nd, 2008, 09:52 PM

chrispedersen chrispedersen is offline
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Default Re: proposed death curse change

used to like it when with a b9 died.. you became an undead.
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  #9  
Old December 3rd, 2008, 04:06 AM

BesucherXia BesucherXia is offline
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Default Re: proposed death curse change

Quote:
Originally Posted by MaxWilson View Post
Why to take high Air: Fog Warriors and bootstrapping into Air Boosters (equals: lots of Fog Warriors). Cloud Trapeze is nice too for an SC although it only needs A3.

Blood Vengeance on B9 would be crazy strong. Even if it's resisted at MR +4, DRN have a high variance and arty mages would not-infrequently find themselves blasted by their own spells. B9 would instantly go from the weakest bless to one of the top two. Doesn't seem wise to me.

I could live with making curse and horror mark unresistable, but I'd rather make them trigger on a hit as well as on death. That is, a B9 unit can curse and/or horror-mark you if you fail an MR roll.

-Max
Your argument of the Air-bless is not convincing.
Cloud Trapeze is an A2 spell(not A3), and the two major air-boosters require only A4, thus even A10 can never do it better than an A4 rainbow.

I think zlefin's suggestion is fair. If we make the effect be trigger by a hit, the problem is against some elite troops you can never hit them, and they are also very likely to have good MR resistance.
I believe the original idea of B9-Blessing is not to make tough guys even tougher but to counter other sacreds by sacrificing your cheaper ones. This enable another option for the strategy and is always more welcomed.
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  #10  
Old December 3rd, 2008, 02:05 PM

MaxWilson MaxWilson is offline
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Default Re: proposed death curse change

Quote:
Originally Posted by BesucherXia View Post
Quote:
Originally Posted by MaxWilson View Post
Why to take high Air: Fog Warriors and bootstrapping into Air Boosters (equals: lots of Fog Warriors). Cloud Trapeze is nice too for an SC although it only needs A3.
Your argument of the Air-bless is not convincing.
Cloud Trapeze is an A2 spell(not A3), and the two major air-boosters require only A4, thus even A10 can never do it better than an A4 rainbow.
Sorry, I think we meant different things by "high Air". Apparently you meant A9. I was thinking more like A6, because everyone agrees that you don't take Air for the 9-bless. (It's useful to have more than the bare minimum for Fog Warriors to reduce fatigue and let you cast other spells.)

I was not arguing in favor of an air bless. I was pointing out some reasons you might go higher than A2 (which is all you really need for site-searching and Mistform).

-Max
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