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Conceptual Balance Mod 1.84 - .com.unity Forums
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  #1  
Old March 30th, 2011, 05:12 PM

llamabeast llamabeast is offline
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Default Conceptual Balance Mod 1.84

Just a very small update (with quantum mechani's permission of course). Here's the changelog:

Fixed bug where attacking an Ember Lord could cause blindness
Tweaked EDM stuff to reduce chance of mod clashes
Tir Na n'Og's spell Song of Power was Enchantment 0 instead of 6
Tweaked Machaka's Tiny Spider poison (much weaker but not MR-resists)
Increased fatigue cost of Machaka's "Cursed Shards" spell to 30 to discourage excessive casting into midgame
Increased strength of Machaka's spiders (previous low strength looked like a bug as the fangs got weaker when the rider died)
Tiny buff to Machaka spear damage
Awaken Tarrasque reduced to research level 7
Iassacharite Sybils were missing female tag
Incorporated kianduatha's Jomon mod
Gift of Reason not castable underwater, fixed
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File Type: zip Conceptual Balance Mod v1.84.zip (759.7 KB, 2431 views)
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Last edited by llamabeast; March 30th, 2011 at 07:10 PM..
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  #2  
Old March 30th, 2011, 05:19 PM
Squirrelloid Squirrelloid is offline
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Default Re: Conceptual Balance Mod 1.84

Hey Llama:
No fix for Song of Power being level 0 instead of higher like its supposed to be?

Son of Fenrir still misspelled? Seriously - how many versions do we have to go through before this gets fixed! (that's CBM versions and Dom3 versions, this is appalling from a game made by mythology buffs and played by geeks)
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Old March 30th, 2011, 05:21 PM

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Default Re: Conceptual Balance Mod 1.84

Heh, in fact the error was in the changelog. Both of those are in fact fixed.

I don't understand why the "Son of Fenrer" error bothered you though, as the error was only in a comment in the mod! So in-game it was completely correct.

Incidentally I am a keen hunter of typos, so if you find any more let me know.
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Old March 30th, 2011, 05:23 PM
Squirrelloid Squirrelloid is offline
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Default Re: Conceptual Balance Mod 1.84

Quote:
Originally Posted by llamabeast View Post
Heh, in fact the error was in the changelog. Both of those are in fact fixed.

I don't understand why the "Son of Fenrer" error bothered you though, as the error was only in a comment in the mod! So in-game it was completely correct.

Incidentally I am a keen hunter of typos, so if you find any more let me know.
Really? I'm sure the game was still showing 'Son of Fenrer'. Maybe that was a CBM 1.6 game and it got fixed in the meantime. (No changelog makes me a sad monkey)
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Old March 30th, 2011, 05:23 PM

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Default Re: Conceptual Balance Mod 1.84

Llama, is it too late to change Van encumbrance to 3 instead of 2 (assuming 2 was a typo and not intentional).
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Old March 30th, 2011, 05:35 PM

kianduatha kianduatha is offline
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Default Re: Conceptual Balance Mod 1.84

Spider Poison is not #armornegating and therefore never does any damage.

Also <3 you're awesome llama!
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Old March 30th, 2011, 06:02 PM

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Default Re: Conceptual Balance Mod 1.84

Valerius - I believe Van enc 2 was deliberate - didn't qm change all the van-like races (Vans, Sidhe, Tuatha) to enc 2 and all the giants to enc 3?

kianduatha - on the contrary I just tested it and the poor knights were all knocked out by the poison in seconds!

Also I initially forgot one of the main intended things which was to incorporate kianduatha's Jomon mod - now done.
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Old March 30th, 2011, 06:31 PM

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Default Re: Conceptual Balance Mod 1.84

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Valerius - I believe Van enc 2 was deliberate - didn't qm change all the van-like races (Vans, Sidhe, Tuatha) to enc 2 and all the giants to enc 3?
He did for the infantry, but they then have armor added to their melee encumbrance value. The mounted units he assigned an encumbrance of 3 (checked and this is the case for all the glamoured commanders as well as EA Van's Mounted Hirdman). I can't say for sure that he didn't intend for the commanders to have base encumbrance 3 and Vans 2 but the fact that the Mounted Hirdman has 3 makes me think this is just a typo.
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Old March 30th, 2011, 06:10 PM
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Default Re: Conceptual Balance Mod 1.84

This is something I noticed back in 1.83, but Gift of Reason is castable on normal undead, just not on tarts.
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Old March 30th, 2011, 07:10 PM
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Default Re: Conceptual Balance Mod 1.84

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Originally Posted by SirMu View Post
This is something I noticed back in 1.83, but Gift of Reason is castable on normal undead, just not on tarts.
Are you sure? Because you can still select undead, but the spell simple isn't triggered. (So you commander goes to the default 'defend' command).
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