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  #1  
Old February 10th, 2004, 10:59 PM
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Default Adding spice to the game...

I recently bought the game after playing the demo shortly.
I'm an old-days Elite's fan and I found the similarities between the two games the main reason that convinced me to buy this one.

As a software developer I do understand the difficulties involved in coding so many features and I praise the work that has been done by Aaron (uhm!? is that the author's name?).

Bugs left will be surely resoved with one or two more patches I hope, anyway I still feel something must be done to make the game better.

I really think that a few features should be added (some of them were in Elite):

1a) Passengers as a new cargo type
1b) Cabins to host passengers
-----------------------------------
Missions would vary greatly depending on what kind of passengers you fly with.
For example if you escort some outlaws to a penal colony you could be attacked by their pirate friends. Alternatively you could ferry some people on sightseeing across the galaxy for a price (almost like the planet scanning missions: you have some planets to visit but the difference is that you must bring the passengers back home at the end).

2) Minerals (eg.: ore) as a kind of cargo
-----------------------------------------
With the possibility to fire on asteroids to mine them and sell them to Industrial colonies.
Like in Elite there could be a mining laser that must be installed first.

3) Planetary Defences
---------------------
If you approach a planet from an enemy race you should be fired on with very powerful weapons.
This is simple to implement and would bring planets to life.

4) Ill effects while going through Ionic Storms or such (for example storms which rend shields useless, like in SEIV).

I should put my hands on the non-demo Version in a few days.
Meanwhile... I read that someone is actually playing with demo-Version with the 1.15 Patch applied: how did they do it !?

I tried but could not apply it.
Is there a special patch somewhere ?

Wow! This post has become reather lenghty, hope I did note bore you guys!

Bye

Umberto (alias Hok)
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  #2  
Old February 10th, 2004, 11:11 PM

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Default Re: Adding spice to the game...

1a) Passengers as a new cargo type
1b) Cabins to host passengers

1a can be done, 1b not. You just have to assume they cabins are modular and loaded into your cargo bays (reasonable since the smallest component is one KILOTON in size..).

Events can be triggered based on your cargo, so carrying certain passengers could do various things.

2) Minerals (eg.: ore) as a kind of cargo

Possible. However the more destroyable objects you have the slower the game runs (this includes planets).

3) Planetary Defences
---------------------

Possible. It does screw up the planet display, though- you have to use the same display as for ships (eg. the population field goes away)

4. can be rigged via invisible off-plane attacking objects (though they'll still appear on radar) I'm not sure how the AI will handle it, and again the more firing objects you have the slower the game runs.

no special patch.
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  #3  
Old February 10th, 2004, 11:52 PM
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Default Re: Adding spice to the game...

Damaging storms can be made by creating a new race "natural hazards", and giving them sats that look like asteroids and are placed aboe and below the plane, inside storms.

Toss on shield depleting weapons, and the storm is shield depleting. Lightning rays for more deadly storms.

Put a second hazard race, and you can have them shoot at each other, so the storm dosen't go completely quiet when nobody is around.

Put insanely fast regen on them so they can't be killed...
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Old February 11th, 2004, 01:07 AM
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Default Re: Adding spice to the game...

Thank you, but... well, actually I wasn't asking how to introduce those changes throught modding.

I was just trying to figure out if some of them would be worth putting in the *original* game.

Modding is fine, but I bought the game mainly to enjoy the good work done by someone else.

I don't want to "work" at home again, programming my own game, after a hard working day sometimes I go back home and just want to relax playing a good game.

---

For what regards mining on asteroids I did'nt mean to have them destroyed, but have them "spit out" some ore-cargo maybe every 1-2 mins of mining (mining's hard work ya know? ).

Of course I also think that this odd behaviour could only be implemented by hard coding it in the game.

A really nice feature could be to add two custom screens, one for your ship, and one for your character.

Then you could add your own character attributes or ship attributes with modding (e.g.: number of passengers, bank account, etc...) and have them displayed in the game on this custom screens.

Anyway I think this game IS a good game.
It only could be better!

Hok

P.S.: (on bugs) I think that having PD not hitting incoming missiles while you are turning is not a bug, I think its more real: in fact those PDs are small mechanical rotating turrets, not laser beams, so they can fail if they cannot trace the target very well.
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Old February 11th, 2004, 01:19 AM

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Default Re: Adding spice to the game...

Some of it will take hard code.

But you don't always have to do the work yourself to enjoy modding. I've got a campaign in the works, for example. The map's done..and its twice as big as the original game's.
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Old February 11th, 2004, 04:09 AM
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Default Re: Adding spice to the game...

I don't know their names or anything, so I was wondering, do the developers of this game read the forums or do they plan to add some of the above/below actualy recommendations? I too would like to see the original poster's ideas implemented in the game with a patch. Is malfador planning to add things like that to the game? I am not in a great hurry since I don't own the full game yet, but with the disgrace of the control system of X2 I just have to have my elite fix soon :-)
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