|
|
|
|
December 10th, 2003, 06:53 AM
|
|
Captain
|
|
Join Date: Nov 2002
Location: Finland
Posts: 864
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Intelligence ops
Which ops are shown in enemy log? All?
__________________
'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
|
December 10th, 2003, 07:07 AM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Intelligence ops
In the vanilla game I seem to recall few projects actually show who is responsible. (Puppet Politicals Parties and Crew Insurrection will, obviously, show who is acting) However, you will be caught if the project fails, which happens more often than not. But you may be speaking of a mod if you are referring to a certain game, so I cannot speak for this peculiar situation.
|
December 10th, 2003, 07:09 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Intelligence ops
Yes, all intel projects should be reported to the victim because it's a major game event when millions of people are poisoned or a bomb explodes in the cargo hold of a ship. If they aren't reported, it's a bug. What is not always reported is the originator of the attack. Sometimes it says "We suspect the [empire name] of this [negative adjective] act." and other times it just baldly reports the event without telling you who did it.
[ December 10, 2003, 15:30: Message edited by: Baron Munchausen ]
|
December 10th, 2003, 07:17 AM
|
|
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Intelligence ops
Yes, in the default game, the target gets the Messages following:
"Num Target Messages := 1"
in Intelprojects.txt
The exception is that on the Communications Mimic, only the "Target" gets the message, not the "Other" empire. The "Other" empire just gets a message about the broken treaty, but he doesn't know that it was from an intel project.
Now it is an entirely different issue if the Target empire knows who the attacker was. If the attack was successful, the attacker is only identified if the target message has the [%SourceEmpireName] identifier in it. Projects that are stopped by your CI are just indicated as "One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses." but it doesn't say what the exact attack (or number of points) was.
Slick.
__________________
Slick.
|
December 10th, 2003, 10:07 AM
|
|
Captain
|
|
Join Date: Nov 2002
Location: Finland
Posts: 864
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Intelligence ops
I was quite unclear. As you guessed I meant when the target empire knows who was behind the op. It seems the target gets the info about attacker every time a project fails, so it's not wise to check if your ally has CI on not.
__________________
'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
|
December 11th, 2003, 02:16 AM
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Intelligence ops
Here's a related question: does an intel project (say food contamination) get a negative to its chance of success if the target is "any planet" - as compared to setting a known target?
thanks,
Alarik
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|