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December 18th, 2003, 11:35 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
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Fortresses and Production
I have some questions about fortresses.
A: If I build a fortress with Admin 40, I understand that I get 40% of the neighbouring provinces resources.
B: I also ensure that the province that I built the fortress in produces 100% of the resources it can produce.
First off, are A and B true?
Now, if I build a fortress next to another province with a fortress, how do they interact?
C: Do they take 40% of each other’s production?
D: If three provinces with fortresses border the same province, how do they divide the production? The province only has 100% production, but three fortresses taking 40% each is 120%
E: Finally, if I had more money than I knew what to do with (this is a fantasy world), wouldn’t it make sense to build a fortress in every single province? That way all of them would produce the maximum. Sure, you might want to try and focus production in one place, but by not building a fortress, you cut your resource production in half in the provinces you ignore.
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December 18th, 2003, 03:01 PM
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Corporal
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Join Date: Nov 2003
Location: Denmark
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Re: Fortresses and Production
AFAIK A) and B) are true (at least if I understand B) correctly).
C) They will not takes each others 40%.
D) Multple castles bordering the same "castle-less" province will take multiple times their admin. I dont think that this goes beyond 100% but not really sure. It can go up to 100% though.
E) I think a fortress in all provinces is suboptimal. It will be very hard to take all these fortresses, but they will not have greater production than without. IMO its better to have production-centers (esp. your capital with its special units) and thus less fortresses.
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EU2 1.08beta, HOI 1.06/CORE 0.81, Vicky 1.03 (and Beta), Dominions II 2.11
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December 18th, 2003, 04:46 PM
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Major General
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Join Date: Nov 2000
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Re: Fortresses and Production
A) correct
B) You get 100% with fort, but only 50% without !
C) They shoudn't. This has changed in DOM2.
D) They'll divide the 100% by three ...
E) You'll get 100% of your max. total production with a fort in every prov., that's correct.
But you'll get more ressouces in provinces with ressource-heavy troops by building only a few high-admin castles.
A.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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December 18th, 2003, 05:56 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Fortresses and Production
Building fortresses everywhere would force you to be able to defend them all -- and note that there are a number of items and spells which can be used to breach fortresses far more rapidly than you might guess. Once a fort is captured, it's a production center and supply depot for the enemy.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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December 18th, 2003, 06:32 PM
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Private
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Join Date: Dec 2003
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Re: Fortresses and Production
E. (since A-D have been answered
You might think a fort in every province is a good idea, but its probably not. As Taqwus said if one of your forts gets captured that's just one more fort you have to fight through to get back too. Plus I like to heavily use the defense option (I'd rather spend money here than on a fort) get it up to 50-100 and you got a nice sizable defense, put a leader (magic user) in that province and your defense increases tremendously, as long as you win the battle your entire defense gets regenerated (for free) the next turn, but if you have a fort all your heros stay inside the fort so the enemy gets to fight each army seperately, usually they'll be able to beat the army that's lead by a couple priests and comprised of cheaper troops, and then storm the castle where my heroes are just waiting to be slaughtered.
Anyways that's how I play, I dont like having huge armies with every hero I have.
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December 18th, 2003, 11:19 PM
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Corporal
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Join Date: Dec 2003
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Re: Fortresses and Production
Fortress theory also seems to depend on which nation you're using. The only nation I feel really competant with is Ulm. Ulm may be the only nation that can really use fortified cities because the resource requirement of the troops is so high it makes even the considerations of price and time to build pale in comparison.
If you were playing a low resource requirement nation I could see taking the cheap route and then building the 2 turn, 300 Gold wonders in any provinces with interesting troops.
For everyone else I imagine the standard is 30/40 admin, 3/4 turns, 300/450 Gold. Then place them so they're at least one province apart.
~Aldin
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He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
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