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May 21st, 2002, 07:51 PM
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Refit "sizes not identical" bug
It seems even in 1.67 Gold if you try to refit ships you often get told you can't because they are not the same size when they are. Very annoying! Does anyone know why this happens and if there is a work-around?
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May 21st, 2002, 08:44 PM
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Re: Refit "sizes not identical" bug
That happened to me too, with a small transport,a few turns back in a PBW game. I'm Curious, I just thought it the types (behavior) was different, a POP transport being refit to a Cargo transport.
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May 21st, 2002, 11:59 PM
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Re: Refit "sizes not identical" bug
Are you are trying to retrofit to a design you have JUST created on that same turn?
If so, when the game gets processed, the design ID of the order is probably pointing to the wrong design.
For example (this is likely not how Aaron implemented it, but it shows the problems that the game has to face)
Player #1 has 5 designs, A,B,C,D,and E.
Player #2 (you) has 5 Designs, z,y,x,w, and v.
The host sees these designs as #1, through #5, and #6 through #10.
If both players create a design on the same turn, they will think their own design is #11 until they are told about the other player's design.
So, if you give a ship an order to retrofit to your new design, it will be an order to "retro to design #11"
When the host processes the turn, it will have to pick one of those designs to be #11. Say it picks Player #1's. Your design is given #12.
Now, your order is followed. "Retrofit to #11".
Whoops. That's player #1's design. And it happens to be a fighter or a base, or a different size ship.
Thus, the order fails.
If Player #1's design happened to be of the same size, and within a 50% price difference, you could quite possibly succeed in retrofitting to a wierd design that you can't build.
You will then end up with a useless ship containing big gaps that you do not have the tech levels to repair.
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May 22nd, 2002, 12:50 AM
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Corporal
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Re: Refit "sizes not identical" bug
I am almost certain that this is a design I had made a new turns ago but I will try again this turn to refit and see what happens...
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May 22nd, 2002, 01:51 AM
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Lieutenant Colonel
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Re: Refit "sizes not identical" bug
I think Suicide Junkie came through again.
edit: So why aren't new ship builds having this problem?
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We live for the WALK, we die for the WALK. ...Dog Rangers...
[ May 22, 2002, 00:53: Message edited by: Wardad ]
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May 22nd, 2002, 03:28 AM
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Re: Refit "sizes not identical" bug
Well, retrofits are one of the first things to occur each turn. Ship construction comes later.
It may be that the retrofits happen before the host takes a look at the turns and sorts out all of the new designs.
It could be that the build queues are referenced by design name, or some other method.
As I said below, I have no way of knowing how Aaron actually went about implementing all that code; the examples are to show how very easy it is to have wonky things happen when you're doing things simultaneously.
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