.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

Reply
 
Thread Tools Display Modes
  #1  
Old July 29th, 2004, 01:08 AM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Some N00B modding question

Umm...
Hi.
This is my first post in this forum, Im still a newb (newbie, n00b, noob, nub, nab etc.) and Im designing a nice mode.
And in regards to that mod, I have some modding questions:
1. How do I add a ranged weapon?
I suppose Im going to use the #newweapon command but I don't really know all the range weapon paramaters (range, ammunition and precision commands) as well as how you assign a sprite for the projectile (arrow, sling-stone etc.).
2. How do I add new themes to my new nation, or how would I add them to an already existing nation?
This should probably include everything I need to do, like how to replace the troops etc.
3. How do I add a new pretender to the list (if I can, and I see why I shouldnt be able to).
4. How can I choose which pretenders are available to my nation.
5. Is there a list of all available sites somewhere?
6. Is there a modding guide out there that includes all the commands and explains them?

Thank you, wether you help me, don't help me or flame me to death.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #2  
Old July 29th, 2004, 01:45 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Some N00B modding question

There is a modding guide in Docs folder under teh directory you saved DomII in if your DomII installation has been updated. It probably is as otherwise there wouldn't be the Mods -folder or option to use mods at all. It has answers for most of your questions. IIRC ranged weapons use the general weapon tags (normally modifying attack, defence etc.) but with different meanings (precision, range...). This is true of some other commands as well. You can add new pretenders, but I think the only way to choose some but not all of those normally available to nation would be to clear the old ones away. I think it is possible, but haven't had the need to check it myself.

If something is not mentioned, it is not possible to do that. Themes are one of the things that cannot be added. You have to work with multiple mods and replace one of the existing nations.


There is a list of sites, their effects and the level needed to find it on an excel file. I know they existed on Sunraybe's site at www.freewebs.com/dominions2 but it is suspended until the end of month. Too much traffic... Arryn's page might have them. Someone noticed that some information wasn't correct, but it should list all the names and most information is right.
Reply With Quote
  #3  
Old July 28th, 2004, 03:11 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Some N00B modding question

Quote:
Originally posted by Agrajag:
Umm...
Hi.
This is my first post in this forum, Im still a newb (newbie, n00b, noob, nub, nab etc.) and Im designing a nice mode.
And in regards to that mod, I have some modding questions:
1. How do I add a ranged weapon?
I suppose Im going to use the #newweapon command but I don't really know all the range weapon paramaters (range, ammunition and precision commands) as well as how you assign a sprite for the projectile (arrow, sling-stone etc.).
There are limits on what you can do with ranged weapons, unfortunately (no way to specify an area-of-effect, or a rate-of-fire, or the ammunition, AFAIK). You can modify an existing weapon, but then that messes up any existing units who use that weapon. As was said, the modding doc lists everything you can do.
Quote:
2. How do I add new themes to my new nation, or how would I add them to an already existing nation?
This should probably include everything I need to do, like how to replace the troops etc.
You'll need to choose a theme to replace, which is close enough to the theme you want, and then replace all of its units which you don't want in your theme. Be careful to only replace unique units, or they will be changed elsewhere in the game. That's pretty limited. Generally though adding a mod with a new type of nation is a lot like adding a new theme, so you just tell it to not have any themes, and replace the main nation, adding units etc.
Quote:
3. How do I add a new pretender to the list (if I can, and I see why I shouldnt be able to).
Create a new unit (or an old one) and then specify which nation it should be available to using the command which limits a pretender to a nation (which currently only works for one nation, despite what the manual says - you'd need to make a copy with a different monster number for each nation you want to be able to use that unit as a pretender).
Quote:
4. How can I choose which pretenders are available to my nation.
Again, check the doc, but I think only with the limiting command, which makes the pretender only available to one nation, so it has big side-effects, which is often not what you want.
Quote:
5. Is there a list of all available sites somewhere?
Almost all of them are listed in an Excel file some noble soul produced, whose name I forget. The file and the creator's name are listed on Arryn's site, and I'm sure on others.
Quote:
6. Is there a modding guide out there that includes all the commands and explains them?
Yes, in your doc directory in your Dom2 installation.
Quote:

Thank you, wether you help me, don't help me or flame me to death.
You're very welcome.

PvK
Reply With Quote
  #4  
Old July 28th, 2004, 06:13 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Some N00B modding question

Well...
I was looking everywhere but where it so obviously should be...
Anyway, thanks to your help and the docs, Ive finally completed my mod, its not a very special or outstanding mod, but its a nice one nonetheless, and filled with original artwork (not that high quality art work though...)
here is a link for it: Download

[ July 28, 2004, 17:14: Message edited by: Agrajag ]
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #5  
Old July 28th, 2004, 08:15 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Some N00B modding question

Quote:
Originally posted by Agrajag:
Well...
I was looking everywhere but where it so obviously should be...
Anyway, thanks to your help and the docs, Ive finally completed my mod, its not a very special or outstanding mod, but its a nice one nonetheless, and filled with original artwork (not that high quality art work though...)
here is a link for it: Download
very creative idea

that umbarthian gifted and umbarthian gifted commanders are though too strong .
4 20 amor negating attacks per turn , blessable .
so with quickness bless even doubled lol .
22 attack skill .
the bane of every melee sc hehe .
Reply With Quote
  #6  
Old July 28th, 2004, 08:21 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Some N00B modding question

Quote:
Originally posted by Boron:
quote:
Originally posted by Agrajag:
Well...
I was looking everywhere but where it so obviously should be...
Anyway, thanks to your help and the docs, Ive finally completed my mod, its not a very special or outstanding mod, but its a nice one nonetheless, and filled with original artwork (not that high quality art work though...)
here is a link for it: Download
very creative idea

that umbarthian gifted and umbarthian gifted commanders are though too strong .
4 20 amor negating attacks per turn , blessable .
so with quickness bless even doubled lol .
22 attack skill .
the bane of every melee sc hehe .

Hehe =P
Maybe I should "Nerf" them then.
I think I should start a new thread of this mod, get some balance criticism (the kind I need most), create a 1.01 Version which everyone likes and then upload it and let the thread sink to oblivion =P
What do you think?
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.