Yeah, that's right, I'm asking for people to help me create our very own "roguelike" game!
This is something I've wanted to do for some time, but I know that if I'm working on something alone, I have a tendency to start on it and never touch it again. But I figure if I'm working in a team, I'll be less likely to bail out because there are other people depending on my effort - kinda like I never quit any of my PBW games, no matter how drawn-out they may become, because it would ruin the game for the other players
I know there are some of us around here who like roguelike games, and quite a few who are programmers, so anyone up for it? I have a *strong* personal preference toward programming in C#, just because I like to use the latest greatest tools out there. (Probably because I'm so forgetful that I need the context sensitive help that modern object oriented Languages' IDEs provide! "What methods does that class have again? Better look at the list... typetypetype myclass dot OH! That's what it was called!
) But that's not a hard-and-fast rule; I'd really like to write some sort of game. (I'd also suggest a 4X game but those are probably much more complicated, and we don't want to compete with Malfador and/or steal all their ideas!
)
edit: topic title
[ January 22, 2004, 14:02: Message edited by: Ed Kolis ]