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  #1  
Old June 28th, 2003, 06:02 AM

Taera Taera is offline
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Default sequence of events

Yes i know it had been discussed, but what is the sequence of events once i submit a turn to a simultaneous game?
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Old June 28th, 2003, 04:09 PM
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Default Re: sequence of events

As far as I have found out:

- stellar manipulation
- 30 days of movement, combat every 5th day
(minelaying and -sweeping, loading, unloading, launching etc. part of movement)
- retrofit / mothball
- repair
- income
- maintenance
- production

So, if someone enters your system with a fleet intending to glass your planets don't bother to produce defensive ships - they won't be there when combat occurs... Launching already produced mines, on the other hand, will work perfectly.

[ June 28, 2003, 15:22: Message edited by: Roanon ]
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Old June 28th, 2003, 06:10 PM
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Default Re: sequence of events

Stellar Manipulation is done during the movement phase; it can occur after some movement has taken place.

[ June 28, 2003, 17:11: Message edited by: Imperator Fyron ]
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Old June 28th, 2003, 06:54 PM
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Default Re: sequence of events

Resource ConVersion happens before retrofit.

Proof: You can successfully retrofit with an insufficient amount of a resource in the bank (say minerals) if you do a Rescource ConVersion operation to create enough of that resource on the same turn.

Unit Launching from planets happens before movement.

Proof: If there is an enemy ship/fleet 1 sector away, you can launch units and if the ship/fleet attacks, the units will already be launched.

I *think* intel happens after movement because of the order in the log.

I *think* all diplomacy actions like change of treaty status & trades occur before movement because of the order in the log.

p.s. I was hoping someone would expand on this topic, because I created a section for it in the Newbie FAQ (see section 14).

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Old June 29th, 2003, 01:26 AM

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Default Re: sequence of events

Quote:
Originally posted by Roanon:

- 30 days of movement, combat every 5th day
IIRC, combat occurs every (30/(ship movement points)).

So a ship with 6 Ion engines will try to enter combat every 30 / 6 = 5 days.
A ship with 6 quantum engines and a solar sail 3 will try to enter combat every 30 / 12 (or 6 engines + 3 bonus movement for the Quantum Engines + 3 bonus movement for the SS) = 2.5 days. (however, I can't recall whether that number get's rounded up or down...)

[ June 29, 2003, 00:28: Message edited by: dumbluck ]
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Old June 29th, 2003, 02:38 AM
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Default Re: sequence of events

Combat only every 5th day, I thought I had read that somewhere. Can't find it now. How movement is handled exactly can be found here in this thread.

Sorry, confused stellar manipulation and resource conVersion. Sure, this happens before retrofitting, important. Stellar Manip is handled like launching units.

Lauching etc. can happen during movement as well as at start of it, I don't know exactly how it is done - planets do on day 1, yep. But how about non-moving ships? Does their movement ability affect the time of launch even if they do not move? Maybe one of the experts can help...

Treaty changes definitely come first, you can declare war and run into a minefield at the same turn, or make a trade treaty and avoid it likewise.

I think the log order is genuine, so we can safely assume intel past movement. But where? Before retrofit / mothball / production? Haven't done much intel yet, only countering it

Research is a bit complicated, although not really important to know when it happens. It seems to happen before production, as your current status of research points equals your LAST turns production. And you get results from it NEXT turn. Oh well...

Would be great if you can slip all details into the FAQ, Slick !
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