.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 20th, 2008, 01:19 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Healers

So, does anybody know what the number for the healer attribute indicates? Seems like "good" healers have 100 there, which seems to indicate it's perhaps a percentage of something? I also know that different afflictions are harder to heal than others.

Seems like the fairy queen is quite the stinky healer though. With a 30 for her healing attribute I've been trying to heal 2 feebleminded (non-undeaded) guys unsuccessfully for 15 turns now (it was caused by mind hunting). Just wondering if I should forget about trying and at least have her summon allies or something useful.
Reply With Quote
  #2  
Old May 20th, 2008, 01:22 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Healers

There are only a very limitited numbers of 100 healers, most are 20.

I think it's the chance to heal an affliction.. but then there also is something of a scale how hard certain afflictions are too heal as you said.

Can't heal old age afflictions either btw
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #3  
Old May 20th, 2008, 01:44 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Healers

Quote:
Aezeal said:

Can't heal old age afflictions either btw
Cannot heal old age, undead, and inanimate units.
__________________
There can be only one.
Reply With Quote
  #4  
Old May 20th, 2008, 03:06 PM

Ewierl Ewierl is offline
Sergeant
 
Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
Thanked 0 Times in 0 Posts
Ewierl is on a distinguished road
Default Re: Healers

Quote:
Aezeal said:I think it's the chance to heal an affliction.. but then there also is something of a scale how hard certain afflictions are too heal as you said.
Think of it as "The chance that any given unit will get a heal check each month." If a unit makes this heal-skill check, THEN you worry about affliction difficulty. (Feeblemind is high, but not the highest).

I'm not sure that's the actual mechanic; it may be one modified check rather than two separate ones, and I can only guess how it orders multiple afflictions (I think from easiest to hardest to heal?). But that's an easy way to understand the "Heal Value": as the chance that any unit will get time with the healer this month.
Reply With Quote
  #5  
Old May 20th, 2008, 04:38 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Healers

well, I've played a lot of games with GOH. I can say it seems like all the easy afflictions.. eye loss, battle fright .. etc

always get healed first.. feeblemind toward theend.

Wish insanity could be reduced.
Reply With Quote
  #6  
Old May 20th, 2008, 05:41 PM
moderation's Avatar

moderation moderation is offline
Second Lieutenant
 
Join Date: Mar 2008
Posts: 448
Thanks: 0
Thanked 4 Times in 4 Posts
moderation is on a distinguished road
Default Re: Healers

Is there a limit to the number of units a healer can heal every turn or does a healer perform it's healing check against every afflicted unit in the province?

Also, how much wood would a woodchuck chuck if a woodchuck could chuck wood?
__________________
How to observe blitzes
Reply With Quote
  #7  
Old May 20th, 2008, 05:43 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Healers

Healing works so that the number you see is the chance to successfully use a healing ability that turn. If the check is successful, it checks against the difficulty of the affliction and some are harder than others.

Neverhealing wound and feeblemind seem to be the most persistent and feeblemind is the easier of the two.
Reply With Quote
  #8  
Old May 20th, 2008, 05:48 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Healers

Affliction FAQ updated.
Reply With Quote
  #9  
Old May 20th, 2008, 05:59 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Healers

The check is against everyone afflicted in the province.
Reply With Quote
  #10  
Old May 20th, 2008, 06:00 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Healers

Quite.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.