.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old November 29th, 2005, 05:32 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default New Magic Paths in Dom3?

Hey, does anyone know if there are going to be any new magic paths in Dom3? Theres been all this talk about magic and units and summons and stuff. But so far I havent heard anything so basic as to whether existing magic paths might be removed/added/changed.
Reply With Quote
  #2  
Old November 29th, 2005, 07:27 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: New Magic Paths in Dom3?

heh i think 10 is probably enough (inc. holy and unholy) - get more of the spells usable in each path, and that would be more than enough
Reply With Quote
  #3  
Old November 30th, 2005, 09:52 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: New Magic Paths in Dom3?

It might drop down to 9.
" Re: ArcoBlood Mod Finished [Re: Arryn]
#343063 - Thu Mar 24 2005 01:31 PM

Initially we didn't intend for good and evil, holy and unholy to be in the game. Evil is in the eye of the beholder.

Unholy was added as an ad hoc solution to the fact that holy priests were more or less useless to undead priests of Ermor (dom1). At that time bless effects etc was handled a bit differently and most of ermors troops didn't have morale. Preaching was also something we imagined the undead didn't do. Therefore unholy priests were added.

Currently you can consider unholy those priestly powers that are influenced by the underworld and the unliving. Unholy has always felt a bit ad hoc. Especially when broken empire Ermor got unholy priests. They were made to be able to preach and reanimate.

Unholy is getting a rework in DOM3. Undead priests have 'unholy' powers of reanimation, but the unholy tag is removed. All priests are priests."

That could mean that different nations have different national Holy spells, and thus there is no need for Unholy spells. But it might just mean that both Unholy and Holy priests are Sacred.
Reply With Quote
  #4  
Old November 30th, 2005, 08:58 PM

Wick Wick is offline
Sergeant
 
Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
Wick is on a distinguished road
Default Re: New Magic Paths in Dom3?

But will we get priests that can "reanimate" cherubim? Awe +0, flight, and little baby fists?
Reply With Quote
  #5  
Old December 1st, 2005, 10:02 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: New Magic Paths in Dom3?

Probably not:
Quote:
Kristoffer in a Dom III Dev Diary:
Another topic is the Angels. I like Angels, more than Devils actually, but I never really liked the Angels in Dominions. They are ugly, they are friendly and they don't sing. Devils are way cooler, and that is bad. Bad to the bone. Angels rule, or should rule. Impossible to behold they mete out the justice of the Lord or praise Him with their otherworldly hymns. So now the Angels have new sprites that I like. I have the harbinger as my new forum avatar. Seems appropriate. Now they have to be revamped to be on par
with Arch Devils. There is also a new angelic being to match the Demon Lords. Feels good.
Cherubim as cute angels don't exactly deliver out the justice of their Lord... So I don't think there will be weak angels/angelic creatures. You might be able to mod it, though.

Besides that, I'm not sure if you will be able to mod it either as a unit type's ability, or as an ability all priests of certain nation that have high-enough holy power have.
Reply With Quote
  #6  
Old December 1st, 2005, 01:11 PM

boltcutter boltcutter is offline
Private
 
Join Date: Oct 2005
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
boltcutter is on a distinguished road
Default Re: New Magic Paths in Dom3?

I'd love weak Angels as "messengers of the Lord"- especially if they could bring gems, magic items, etc. with them.

Heck, I'd like that ANYWAY, as a "utility" spell- like the ones that give +1 Prot per level of Earth, etc.

If they're in your dominion [maybe only very high dominion] you can pick and place items and gems.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.