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  #1  
Old February 1st, 2007, 05:42 AM

Dimitry Dimitry is offline
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Default Bullpups again

Thank you for the trustworthiness - the 60's Bullpup accuracy in 3.0 patch is 35%
But I have some questions.
First - it seems to me that AGM-12 Bullpup now has a nuclear warhead
Example: Bullpup misses T-62, but the explosion destroys 2 T-10M and 3 T-62 nearby (within a radius of 5-4 hexes)

Second - The F4J Fury, carrying this missile, can make 2launches per move. But due to the manual guidance of the Bullpup it seems impossible to me. The pilot has to concentrate on the missile control till it hits the target - while the plane is moving the same direction as the missile. So there will be no time to hit another target (of course if the targets are close to each other - not on the different corners of the map)

Your comments are welcome
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  #2  
Old February 1st, 2007, 10:56 AM
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Mobhack Mobhack is offline
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Default Re: Bullpups again

please post equipment threads in the correct forum - TO&E.

Also - please note the bug report/change report procedure laid out in the sticky thread at the top of the forum.

All air missiles are HE weapons, this is the way the game engine works. Therefore they use the HE penetration routines and attack all inside the blast circle.

Secondly - which F4J fury? - we simply do not have the time to troll through 80 odds OOBs looking for all "fury". Again - please refer to the sticky thread, which has standards which are there to make the job of deciphering error reports easier. So - OOB number, unit slot number etc please.

Cheers
Andy
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Old February 2nd, 2007, 05:37 AM

Dimitry Dimitry is offline
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Default Re: Bullpups again

Allright.
Sorry for the wrong forum post.

As far as I understand you need the following information:

obat 13 USMC

Unit 133 F-J-4 Fury

Weapon 217 AGM-12B Bullpup

And if you don't mind I would like to ask one more thing about Bullpup - according to this link
http://www.designation-systems.net/dusrm/m-12.html
it has a "blast-fragmentation" 113 kg. warhead.
So why is there such a high armor penetration ratio?
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Old February 2nd, 2007, 01:00 PM
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Default Re: Bullpups again

The bottom line to this question is we discovered that the MBT code gives much higher secondary blast effects to things like tanks than we wanted and this has already been adjusted in the WW2 code and will be adjusted in the MBT code whenever the next patch is issued ( likely sometime after the WinSPWW2 upgrade is released ). For now, avoid grouping tanks together when the other side has air assets with nasty little missles like the Bullpup ( always good tactics anyway )

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Old February 3rd, 2007, 12:14 PM

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Default Re: Bullpups again

I'm glad that my question helped you in finding a game bug.
But what about 2launches per move?
And a high armor penetration ratio?
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Old February 3rd, 2007, 12:50 PM
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Default Re: Bullpups again

if the problem with 2 launghes per pass is withthe fury in the USA oob - someone has given it 2 weapon slots with 2 bullpups in each. 2 weapon slots = 2 launches.

Manually guided missiles like that should have all rounds in 1 weapon slot, for 1 release per pass.

Cheers
Andy
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