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June 24th, 2005, 03:03 PM
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Corporal
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Join Date: Jun 2005
Location: HQ-RS, Kabul, Afghanistan
Posts: 167
Thanks: 63
Thanked 28 Times in 24 Posts
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Tanks backing up
Somewhere I thought I read that a vehicle unit moving backwards one space would be considered as backing up, with frontal armor towards the enemy, but it doesn't happen that way. Is this a bug, or am I suffering from wargame confusion?
Will
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June 24th, 2005, 03:17 PM
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Second Lieutenant
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Join Date: Jan 2005
Location: Italy
Posts: 447
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Tanks backing up
To use the backup you have to select the tank and hit "8" key. The tank will back up one hex as long as movement points are available.
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June 24th, 2005, 03:45 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Tanks backing up
Thats a nice feature! Woot.
Does it require more movement points to back up as oppossed to just turning around and moving to that hex?
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June 24th, 2005, 03:53 PM
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Second Lieutenant
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Join Date: Jan 2005
Location: Italy
Posts: 447
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Thanked 0 Times in 0 Posts
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Re: Tanks backing up
Yep! the reverse is more movement point consuming than the normal movement. Anyway it will let your tank facing the enemy while...ehm... retreating!
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June 24th, 2005, 06:15 PM
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Colonel
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Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
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Re: Tanks backing up
Hi,
here is more info for reverse movement:
(quote from Don G.)
Every time you back up it uses 1/3 of your available Movement points. If you don't have enough MP's to back up further the game will inform you that you cannot back up anymore. You MAY, however, still have enough MP's to turn around the " old fashioned" way and move further to the
rear.
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June 25th, 2005, 12:10 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,897 Times in 1,235 Posts
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Re: Tanks backing up
Quote:
Pyros said:
Hi,
here is more info for reverse movement:
(quote from Don G.)
Every time you back up it uses 1/3 of your available Movement points. If you don't have enough MP's to back up further the game will inform you that you cannot back up anymore. You MAY, however, still have enough MP's to turn around the " old fashioned" way and move further to the
rear.
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It uses 3 times the cost for going forwards into that hex, not 1/3 of the units MP. so reversing into a clear hex usually needs 6 MP remaining for a treacked vehicle (2 times 3). Sticking probability is increased, e.g. eif you reverse into a swamp 9assuming you had enough MP in the first place to do so) - your ditching chance is 25% worse than when going forwards into the same swamp.
Cheers
Andy
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