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January 31st, 2003, 07:16 PM
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Sergeant
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Join Date: Feb 2001
Location: Richmond, VA
Posts: 274
Thanks: 0
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Things in SEIV I never knew about....
Reading through the tips in reducing micromanagement thread, I realize that even now there is still a lot of SEIV I never realized or have ever used.
For example, I've heard about weapon mounts but have no idea how they work. Never tried them.
Never done a ring or sphere world.
And I often don't capture races in order to have them colonize planets that my race can't breathe in. As for this I think I'm just too lazy. Don't want to deal with the micromanagement.
What about you guys?
Ken
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January 31st, 2003, 07:26 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: Things in SEIV I never knew about....
I have the same micromanagement issues as come up once and a while. But, one of my things is to not upgrade my ships with each tech acquired. Soon I'm flying around in ancient ship designs. Which isn't good -- the AI is much more efficient in this regard than I am.
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January 31st, 2003, 07:51 PM
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Second Lieutenant
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Join Date: Sep 2001
Location: Vancouver WA
Posts: 407
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Re: Things in SEIV I never knew about....
USE MOUNTS.
The AI will use the best availible mount it can get, and if your not using one, the AI will stomp you.
Mounts give weapon range and damage bonuses.
I upgrade as I need too, but I idealy choose to only upgrade as the need arises. I tend to hold off on designing ships until I have adiquit technology to build a good ship.
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January 31st, 2003, 09:25 PM
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Sergeant
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Join Date: Feb 2001
Location: Richmond, VA
Posts: 274
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Re: Things in SEIV I never knew about....
Here's another one... It just occured to me that when spending racial points in designing your race that you can also reduce some traits below 100% to get more points for other areas!
I'm sure most realized this, but I'm sure it may not have occured to some newbies.
Ken
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January 31st, 2003, 09:38 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Things in SEIV I never knew about....
It often makes sense not to upgrade at each step, because it is expensive to rip out the old component and replace with a new one.
There are some components that aren't often worth upgrading, and some which I choose lower Versions of because they are cheaper.
One thing I recently learned was that there is a keyboard code for marking sectors as being enemy minefields. This can be used with the "don't enter minefields" setting to improve routing of traffic without repetetive micro-management. It can be very helpful when playing with something like Fryon's quadrant mod, which has lots of damaging sectors which will otherwise get ships lost or stuck.
PvK
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January 31st, 2003, 09:42 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Things in SEIV I never knew about....
Quote:
One thing I recently learned was that there is a keyboard code for marking sectors as being enemy minefields. This can be used with the "don't enter minefields" setting to improve routing of traffic without repetetive micro-management. It can be very helpful when playing with something like Fryon's quadrant mod, which has lots of damaging sectors which will otherwise get ships lost or stuck.
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Ships already avoid the damaging sectors on their own. Minefield markers are redundant.
The only components that you should upgrade immediately are Combat Sensors and ECM (and probably Stealth and Scattering Armors too). Being a level behind in them makes a huge, massive difference.
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