|
|
|
|
September 9th, 2012, 06:02 AM
|
|
Sergeant
|
|
Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
|
|
AAR for BSoD
I don't know is interested, but I'm in the middle of writing an AAR from a newbie game called Blood, Astral, Or Death (BSoD) that some might find interesting. I'm only on turn 38 so far, but it's already over 100 pages. It's probably way too detailed and full of various strategic and tactical blunders (along with inevitable typos) to be used as any kind of guide, but it might be useful if you're a newbie and curious what it's like to play LA Ermor in a MP game.
I was going to wait until I was done writing the narrative, but at the rate I've been going, that's going to take awhile, i.e., as in a few more months.
http://devnada.wordpress.com/bsod/
|
The Following 4 Users Say Thank You to revenant2 For This Useful Post:
|
|
September 9th, 2012, 07:28 AM
|
|
First Lieutenant
|
|
Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
|
|
Re: AAR for BSoD
very nice
|
September 9th, 2012, 02:02 PM
|
Captain
|
|
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
|
|
Re: AAR for BSoD
Great!
A few comments on your AAR if I may:
Turn 1: Patrolling with LA Ermor on turn 1 looks useless to me. I usually pillage my capital. These people will die anyway. Patrolling is really only useful in that rich province of yours where you took care not to push your own dominion. I may be wrong, but I'm not sure how much you earn by pushing taxes high and letting your dominion kill people with regards to pillaging and getting more money (and less people) immediately.
Turn 3: Also, mindless units are perfectly good at tearing down walls. They do suck at repairing them, though.
Couldn't get past turn 20 for the moment.
|
September 9th, 2012, 05:28 PM
|
|
Corporal
|
|
Join Date: Oct 2011
Location: UTC+1
Posts: 127
Thanks: 22
Thanked 5 Times in 4 Posts
|
|
Re: AAR for BSoD
Fun read!
Having fought LA Ermor a while ag as Abysia, it'll be interesting to see the Undead Menace from the inside. I like the transparent battle reports on your screenshots.
|
September 11th, 2012, 03:38 PM
|
|
Sergeant
|
|
Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
|
|
Re: AAR for BSoD
Quote:
Originally Posted by jotwebe
Fun read!
Having fought LA Ermor a while ag as Abysia, it'll be interesting to see the Undead Menace from the inside. I like the transparent battle reports on your screenshots.
|
Thanks. You'll find the next several turns interesting then. However, it will take me a few days to post them.
|
September 12th, 2012, 06:39 AM
|
|
Corporal
|
|
Join Date: Oct 2011
Location: UTC+1
Posts: 127
Thanks: 22
Thanked 5 Times in 4 Posts
|
|
Re: AAR for BSoD
Looking forward to them.
I feel sorry for the patalan dude, starting between LA Ermor and LA R'lyeh is quite the bummer. Still, maybe it is just as well that you put him out of his misery
|
September 11th, 2012, 03:14 PM
|
|
Sergeant
|
|
Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
|
|
Re: AAR for BSoD
Quote:
Originally Posted by LDiCesare
Great!
A few comments on your AAR if I may:
Turn 1: Patrolling with LA Ermor on turn 1 looks useless to me. I usually pillage my capital. These people will die anyway. Patrolling is really only useful in that rich province of yours where you took care not to push your own dominion. I may be wrong, but I'm not sure how much you earn by pushing taxes high and letting your dominion kill people with regards to pillaging and getting more money (and less people) immediately.
Turn 3: Also, mindless units are perfectly good at tearing down walls. They do suck at repairing them, though.
Couldn't get past turn 20 for the moment.
|
I'm glad you like it.
I wouldn't recommend pillaging your home province on the first turn. There's still a high population, which is sensitive to unrest and can generate a decent amount of revenue for the first couple of turns. I actually ran a quick test where I pillaged the first turn instead of patrolling and after 5-turns the pillage strategy generated 896 gold while the patrolling one generated 1,304.
Great point about tearing down the walls. I had assumed that mindless were at 10% strength for repairing walls AND reducing them. There's always something new to learn in this game
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|