|
|
|
|
September 28th, 2004, 08:39 PM
|
Private
|
|
Join Date: Feb 2004
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
move homeworld
How can I move my homeworld elsewhere.
|
September 28th, 2004, 08:45 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: move homeworld
As far as I know, you can neither move planets nor change the homeworld designation.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
September 28th, 2004, 10:08 PM
|
General
|
|
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: move homeworld
Correct Narf.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
|
September 28th, 2004, 10:11 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: move homeworld
I was pretty sure. But someone might have found a way to hex-edit it.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
September 28th, 2004, 10:16 PM
|
|
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: move homeworld
The save game file appears to be encrypted so it would be difficult to hex-edit it. It would be nice to be able to move your home world, though... switch it to a nice huge breathable world in a well-protected area.
|
September 29th, 2004, 04:40 AM
|
|
Sergeant
|
|
Join Date: Feb 2003
Location: Finland
Posts: 392
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: move homeworld
That would be nice addition for SEV. For example, to build a facility (ie. huge linear accelerator which goes through planet) which would allow to move a planet. For example, 1 sector in a turn. Hmm... I think I will post this to SEV developement propositions thread.
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
|
September 29th, 2004, 04:48 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: move homeworld
Quote:
Kamog said:
The save game file appears to be encrypted so it would be difficult to hex-edit it. It would be nice to be able to move your home world, though... switch it to a nice huge breathable world in a well-protected area.
|
And if any one ever figured out how to do this, well that would be ---------------- bad. (Bad for PBW Games and such)
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
September 29th, 2004, 09:00 PM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: move homeworld
Quote:
lithiumxsl said:
How can I move my homeworld elsewhere.
|
you cant exactly do that, but you can colonize another planet and build the same facilities on it, and move your population in transports to the new colony. And you can even give it the colony type of "Homeworld."
But there are two things about a homeworld that you can't replicate with new colonies: They never riot, and you cant capture them with Puppet Political Parties.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
September 29th, 2004, 10:37 PM
|
|
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: move homeworld
Thanks, I was never sure before whether PPP works on homeworlds or not.
|
September 30th, 2004, 01:53 AM
|
Colonel
|
|
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: move homeworld
Quote:
Puke said:
. . . there are two things about a homeworld that you can't replicate with new colonies: They never riot, and you cant capture them with Puppet Political Parties.
|
And it makes the people unhappy when you lose Homeworld #1. Big unhappy.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|