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July 18th, 2008, 02:06 AM
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Sergeant
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Join Date: Sep 2004
Posts: 234
Thanks: 3
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sensor query
In SEV, Basic Sensors level 5 will scan at level 3 for 9 sectors. Does this mean they can detect mines? If so, at what range? What does "level 3" scanning mean?
Also, if I pause a reply when a ship is near a mine field, should I be able to see the mines, or does my ability to sense mines only extend to the range from my ship at the point it reaches at the end of the turn?
Thanks!
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July 18th, 2008, 03:07 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: sensor query
They can detect objects with a maximum cloak level of 3, out to 9 hexes away. The cloak level of mines ranges from 5 to 9. Thus, sensors with sight level of 3 cannot detect any mine.
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July 18th, 2008, 03:17 AM
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Sergeant
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Join Date: Sep 2004
Posts: 234
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Re: sensor query
Thanks for your reply! Is the cloaking 5-9 for mines a property of the default game? I'm playing Balance Mod, and the text for "small mine" indicates that it cannot be seen with sensors less than level 3.
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July 18th, 2008, 05:01 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: sensor query
For reference, you can see the values for the mod in question Data\VehicleSize.txt. Balance Mod has a strange-looking formula for small mines:
Ability 1 Amount 1 Formula := ([%Level%] * 2) + Get_Empire_Tech_Level("Mines")
This boils down to level * 3, but its not that simple for the medium and large mines.
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July 18th, 2008, 08:42 AM
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Corporal
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Join Date: Apr 2007
Posts: 135
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Re: sensor query
It was always confusing to me, which one was stronger: the cloak level, or the sensor level...
Maybe sensors should use odd numbers and cloaks even numbers to avoid any confusion?
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July 18th, 2008, 11:25 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: sensor query
If the Cloak Level > Sensor Level then the object is not visible.
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