.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 11th, 2009, 08:39 AM
GrudgeBringer's Avatar

GrudgeBringer GrudgeBringer is offline
Lieutenant Colonel
 
Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
GrudgeBringer is an unknown quantity at this point
Default Monolith Armour

I was ready about Monolith Armour and have a couple of questions.

1. Is it better all the way around than Asterlik (gold armour next to it when looking to forge)

2. If you have Undead Pretender and Boots of Calius (so it doesn't hurt your spellcasting) Instead of Armour of Virtue (so you can stay and fight instead of bugging out) should you even bother with undead, or perhaps put it on your prophet.

#, I have looked at it adnausium and can't figure out the best way to use it (Monolith)...

Your thoughts
Reply With Quote
  #2  
Old June 11th, 2009, 08:43 AM

Kuritza Kuritza is offline
First Lieutenant
 
Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
Kuritza is on a distinguished road
Default Re: Monolith Armour

Slap it on a Poison golem or a feebleminded Tartarian - some big guy who doesnt have to buff himself. Otherwise, fatique will just kill you.
Reply With Quote
  #3  
Old June 11th, 2009, 09:34 AM

Agema Agema is offline
First Lieutenant
 
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
Agema is on a distinguished road
Default Re: Monolith Armour

Both are armours that are best on non-spellcasters, or ones that need one or at most two buffs before they go into melee. You'll need reinvigoration in such cases. They also either need to go on units that don't take fatigue for fighting, or you'll need reivigoration at astronomical levels. A decent SC/thug with Heroic Endurance already could make use of them, for instance.

After that, Monolith armour I think grants regeneration, so may be better on undead thugs or elemental royalty which can regenerate, rather than lifeless ones that can't. Aseftik's armour is not quite as good armour and has no regen, but it's got an MR bonus that may be extremely useful on a SC.
Reply With Quote
  #4  
Old June 11th, 2009, 10:30 AM
Natpy's Avatar

Natpy Natpy is offline
Corporal
 
Join Date: Jul 2007
Posts: 106
Thanks: 0
Thanked 2 Times in 2 Posts
Natpy is on a distinguished road
Default Re: Monolith Armour

Monolith Armour + Barrier + Winged Shoes = Flying Tank
Reply With Quote
  #5  
Old June 11th, 2009, 11:45 AM

Calahan Calahan is offline
BANNED USER
 
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
Calahan is on a distinguished road
Default Re: Monolith Armour

Quote:
Originally Posted by Natpy View Post
Monolith Armour + Barrier + Winged Shoes = Flying Tank
Reply With Quote
  #6  
Old June 11th, 2009, 01:31 PM
GrudgeBringer's Avatar

GrudgeBringer GrudgeBringer is offline
Lieutenant Colonel
 
Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
GrudgeBringer is an unknown quantity at this point
Default Re: Monolith Armour

Wouldn't Boots of Calius with 10 Reinvig cancel out the Encumberance and if it was a flying unit already take care of all that.

So like a POD would be a Province killer.

Question on armour as long as we are talking about it.

Armour of Virtue...does that take the WHOLE army home of just the person wearing it. And is it the first scrath the commander gets that takes him home or when his hit points get low? (BIG Difference)

Would you rather have the amour of Virtue on your pretender POD using the same example or the Monolith armour with the other artifacts mentions.
Reply With Quote
  #7  
Old June 11th, 2009, 02:03 PM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: Monolith Armour

Well, you have to keep in mind that the enemy gets a chance to strike you before reinvig works.

SC with 10 enc. and 10+x reinvig
SC strikes - fatigue=10
Enemies attack - fatigue=still 10 => 10% critical hit chance
SC reinvigs. fatigue=0
repeat
Reply With Quote
  #8  
Old June 11th, 2009, 02:22 PM

Agema Agema is offline
First Lieutenant
 
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
Agema is on a distinguished road
Default Re: Monolith Armour

Critical hit roll is 2d6-(fatigue/15). If the result is under 2, you take a critical. 10 fatigue is not important in that case.

The problem with spellcasting is you take 2x armour encumbrance. Even with Boots of Calius you won't really want to work as a spellcaster - still just a buff or two - and messenger boots would work well enough to recover fatigue from that. Boots of Calius would make SCs viable with units that do get fatigue fighting, like seraphs.
Reply With Quote
  #9  
Old June 11th, 2009, 03:03 PM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: Monolith Armour

It's that low?
Anyway even with fatigue < 20 I get very powerful hits ever so often. Maybe that's just the DRN but it doesn't seem to happen to units with 0 fatigue.
Reply With Quote
  #10  
Old June 12th, 2009, 06:08 AM

Agema Agema is offline
First Lieutenant
 
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
Agema is on a distinguished road
Default Re: Monolith Armour

Quote:
Originally Posted by Illuminated One View Post
It's that low?
Anyway even with fatigue < 20 I get very powerful hits ever so often. Maybe that's just the DRN but it doesn't seem to happen to units with 0 fatigue.
It depends if and how it rounds up or down, which I don't know. However I would assume it rounds down in such a way that criticals don't occur until 15 fatigue is reached. Even then, in the first fatigue range where criticals can be suffered it's only a 3% chance, and the second is only 8%.

I would suggest big damage hits are primarily caused by the DRN.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.