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June 11th, 2009, 08:39 AM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Monolith Armour
I was ready about Monolith Armour and have a couple of questions.
1. Is it better all the way around than Asterlik (gold armour next to it when looking to forge)
2. If you have Undead Pretender and Boots of Calius (so it doesn't hurt your spellcasting) Instead of Armour of Virtue (so you can stay and fight instead of bugging out) should you even bother with undead, or perhaps put it on your prophet.
#, I have looked at it adnausium and can't figure out the best way to use it (Monolith)...
Your thoughts
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June 11th, 2009, 08:43 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Re: Monolith Armour
Slap it on a Poison golem or a feebleminded Tartarian - some big guy who doesnt have to buff himself. Otherwise, fatique will just kill you.
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June 11th, 2009, 09:34 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
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Re: Monolith Armour
Both are armours that are best on non-spellcasters, or ones that need one or at most two buffs before they go into melee. You'll need reinvigoration in such cases. They also either need to go on units that don't take fatigue for fighting, or you'll need reivigoration at astronomical levels. A decent SC/thug with Heroic Endurance already could make use of them, for instance.
After that, Monolith armour I think grants regeneration, so may be better on undead thugs or elemental royalty which can regenerate, rather than lifeless ones that can't. Aseftik's armour is not quite as good armour and has no regen, but it's got an MR bonus that may be extremely useful on a SC.
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June 11th, 2009, 10:30 AM
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Corporal
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Join Date: Jul 2007
Posts: 106
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Re: Monolith Armour
Monolith Armour + Barrier + Winged Shoes = Flying Tank
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June 11th, 2009, 11:45 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
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Re: Monolith Armour
Quote:
Originally Posted by Natpy
Monolith Armour + Barrier + Winged Shoes = Flying Tank
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June 11th, 2009, 01:31 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
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Re: Monolith Armour
Wouldn't Boots of Calius with 10 Reinvig cancel out the Encumberance and if it was a flying unit already take care of all that.
So like a POD would be a Province killer.
Question on armour as long as we are talking about it.
Armour of Virtue...does that take the WHOLE army home of just the person wearing it. And is it the first scrath the commander gets that takes him home or when his hit points get low? (BIG Difference)
Would you rather have the amour of Virtue on your pretender POD using the same example or the Monolith armour with the other artifacts mentions.
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June 11th, 2009, 02:03 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
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Re: Monolith Armour
Well, you have to keep in mind that the enemy gets a chance to strike you before reinvig works.
SC with 10 enc. and 10+x reinvig
SC strikes - fatigue=10
Enemies attack - fatigue=still 10 => 10% critical hit chance
SC reinvigs. fatigue=0
repeat
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June 11th, 2009, 02:22 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
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Re: Monolith Armour
Critical hit roll is 2d6-(fatigue/15). If the result is under 2, you take a critical. 10 fatigue is not important in that case.
The problem with spellcasting is you take 2x armour encumbrance. Even with Boots of Calius you won't really want to work as a spellcaster - still just a buff or two - and messenger boots would work well enough to recover fatigue from that. Boots of Calius would make SCs viable with units that do get fatigue fighting, like seraphs.
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June 11th, 2009, 03:03 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Monolith Armour
It's that low?
Anyway even with fatigue < 20 I get very powerful hits ever so often. Maybe that's just the DRN but it doesn't seem to happen to units with 0 fatigue.
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June 12th, 2009, 06:08 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Monolith Armour
Quote:
Originally Posted by Illuminated One
It's that low?
Anyway even with fatigue < 20 I get very powerful hits ever so often. Maybe that's just the DRN but it doesn't seem to happen to units with 0 fatigue.
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It depends if and how it rounds up or down, which I don't know. However I would assume it rounds down in such a way that criticals don't occur until 15 fatigue is reached. Even then, in the first fatigue range where criticals can be suffered it's only a 3% chance, and the second is only 8%.
I would suggest big damage hits are primarily caused by the DRN.
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