.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 2nd, 2001, 10:15 PM

Emperor Zodd Emperor Zodd is offline
Sergeant
 
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Zodd is on a distinguished road
Default Counter Intel Projects

Why are Counter-Intelligence projects so costly?
Anyone else think they are too costly?

[This message has been edited by Emperor Zodd (edited 02 February 2001).]
Reply With Quote
  #2  
Old February 2nd, 2001, 11:45 PM

UmberGryphon UmberGryphon is offline
Private
 
Join Date: Oct 2000
Location: Portland OR USA
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
UmberGryphon is on a distinguished road
Default Re: Counter Intel Projects

If counter-intelligence projects only worked when they completed, then yes they'd be way too expensive. But that's not the way it works. Counter-intelligence projects work the whole time they're being worked on--in fact, the only time they DON'T work is when they've been completed (which is why many SE4 players have multiple counter-intel projects going that will complete at different times).

I believe that when someone tries an intelligence project against you, the intelligence points they spent are subtracted from your counter-intel project. So it would be in our best interest if counter-intel projects took forever to complete....

By the way, if you have a ton of points in a counter-intel project, can you go out of share points equally mode, shove the counter-intel project to the back burner, and coast on your stockpile?
Reply With Quote
  #3  
Old February 3rd, 2001, 12:08 AM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: Counter Intel Projects

Yes, but how do you time CI projects so they don't complete at the same time? All of mine keep getting completed at different times even when I wait 20 turns before starting another one.

It seems like the CI projects 'complete' when they thwart an enemy project. Or at least I've had projects with at least a year left suddenly complete themselves. And no, the number of Intelligence points available wasn't enough to complete six lvl 3 projects in that amount of time using divide equal. Unfortunately, I don't have a savegame for that. Has anything like that happened to anyone?

------------------
--
"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
  #4  
Old February 3rd, 2001, 12:29 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Counter Intel Projects

This is what I do:

Set the Intel points to evenly distribute
Set the Intel Projects to repeat & then

Turn 1, Start CI 3
Turn 2, Start CI 3
Turn 3, Start CI 3

------------------
"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
UCP/TCO Ship Yards
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #5  
Old February 3rd, 2001, 02:06 AM

Tomgs Tomgs is offline
Sergeant
 
Join Date: Oct 2000
Location: Winnetka, CA, USA
Posts: 357
Thanks: 0
Thanked 0 Times in 0 Posts
Tomgs is on a distinguished road
Default Re: Counter Intel Projects

quote:
Originally posted by Sinapus:
It seems like the CI projects 'complete' when they thwart an enemy project. Or at least I've had projects with at least a year left suddenly complete themselves.



That exactly how they work as soon as you have spent enough points on a CI project to stop one enemy project it completes. One CI project will not stop 2 enemy Intell projects. Thats why you have multiple ones running. The AI runs multiple intell projects at once (too many probably). So thats why you get the message that your CI project(s) stopped an attack and get hit with 2 or 3 other intell at the same time sometimes.
Reply With Quote
  #6  
Old February 3rd, 2001, 02:39 AM

jimbob55 jimbob55 is offline
Corporal
 
Join Date: Jan 2001
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob55 is on a distinguished road
Default Re: Counter Intel Projects

Ahhhhhh. That's why it is cheaper to run a sabotage intel project than defensive project...
I should have read the manual shouldn't I? .... LOL.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.